Blood Infusion
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Blood Infusion is a Necromancer and a Summoning skill.
Description
[edit | edit source]Blood Infusion is a supportive mixed skill that allows caster to change their summoned Incarnate's element to blood. By changing the element, the Incarnate gains multiple boons associated with it. Its basic close attack will deal physical damage. Due to the Incarnate being infused with blood it gains increased Maximum Magic Armour and Maximum Physical Armour by + 15 % each.
Besides Magic and Physical Armour being increased the Incarnate becomes immune to Bleeding status effect. Alongside this the Incarnate learns the Necromancer skill Mosquito Swarm. Lastly it will receive + 5 points to Necromancer and + 1 point to Warfare abilities.
The effects of Blood Infusion are achieved by summoning the Incarnate unto any blood surface. Note that this skill is part of the Gift Bag: Order and Magic feature Pet Power and it is not present in the game as a craftable/usable skill unless the feature has been manually activated.
Since Blood Infusion relies on Necromancy and Summoning magic it cannot be cast if caster is affected by Silenced and Enraged status effects.
Gift Bag: Pet Power
[edit | edit source]Gift Bag: Pet Power allows this skill to be used on any summoned creature. This gift bag also shortens the cooldown of this skill from 3 turns to 1 turn. Following table shows what skills will specific summoned entity gain from Blood Infusion. Note that there are no changes to the skill and bonuses granted by the Blood Infusion skill to the Incarnate.
| Summon | Skill | Effect | AP Cost |
|---|---|---|---|
| File:Raise Bloated Corpse.png Raise Bloated Corpse |
File:Deviant Blood Icon (DOS2).png Deviant Blood |
Target receives + 1 AP and 10 % damage boost at the cost of - 6 Constitution. | 2 |
| File:Raise Bone Widow.png Raise Bone Widow |
File:Decaying Touch.png Decaying Touch |
Deal physical damage to target character. Sets Decay, so the target will take physical damage from healing spells and potions. | 2 |
| File:Summon Cat Familiar.png Summon Cat Familiar |
File:Infect.png Infect |
Deal physical damage. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution. | 3 |
| File:Summon Condor.png Summon Condor |
File:Bloody Spittle Icon (DOS2).png Bloody Spittle |
Spit up to three projectiles dealing physical damage, each creating a blood surface under the target. | 2 |
| File:Summon Dragonling.png Summon Dragonling |
File:Shackles Of Pain.png Shackles of Pain |
Mark a target so that it will receive all the damage you receive. Damage transfered this way ignores any resistances the target may have. | 1 |
| File:Summon Fire Slug.png Summon Fire Slug |
File:Silencing Stare.png Silencing Stare |
Destroy Magic Armour and silence all enemies within a cone in front of you. | 2 |
| File:Summon Hungry Flower.png Summon Hungry Flower |
File:Blood Rain.png Blood Rain |
Create a rain of blood which will make enemies bleed and create a large blood surface in target area. | 2 |
| File:Summon Ifan's Soul Wolf.png Summon Ifan's Soul Wolf |
File:Last Rites.png Last Rites |
Sacrifice yourself to bring an ally back to life. Deals piercing damage to you, and resurrects target character with maximum Vitality. | 3 |
| File:Summon Oily Blob.png Summon Oily Blob |
File:Blood Sucker.png Blood Sucker |
Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they will be healed! | 1 |
| File:Wind-Up Toy.png Wind-Up Toy |
File:Blood Suicide Icon (DOS2).png Suicide |
Explode, dealing large amount of physical damage in a large area around you, creating a Blood surface. | 1 |