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Paladin Alzette

From dos2.wiki


Paladin Alzette
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
18
STR 17
FIN 17
INT 37
CON 27
MEM 34
WIT 34
Vitality
1537
Physical Armor
175
Magic Armor
917
Statistics
Level
18
STR 17
FIN 17
INT 37
CON 27
MEM 34
WIT 34
Vitality
2049
Physical Armor
233
Magic Armor
1222
Statistics
Level
18
STR 17
FIN 17
INT 37
CON 27
MEM 34
WIT 34
Vitality
2562
Physical Armor
291
Magic Armor
1528
Statistics
Level
18
STR 17
FIN 17
INT 37
CON 27
MEM 34
WIT 34
Vitality
3843
Physical Armor
437
Magic Armor
2292
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire -20%
Water 60%
Air 20%
Tags
  • JAILOR


I guess the loremaster will figure it out.

Paladin Alzette is a paladin guarding the entrance to the lower cells section of Arx prison.

Background

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Alzette is a paladin who, alongside Paladin Sauer, guards the entrance to the section of the prison where the Magisters keep Windego locked. She is discussing Windego with her colleague and is wondering what the covenant is and why Magisters keep Windego locked. She believes loremaster Olyvie will figure it out.

Skills

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Restoration
Hydrosophist
1 AP
4 Turn CD
Range 13m
Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.
Healing Ritual
Hydrosophist
2 AP
5 Turn CD
Range 13m
Radius 13m
Send a wave of healing to target another character. The wave travels to nearby allies, healing with each movement.
Armour of Frost
Hydrosophist
1 AP
4 Turn CD
Range 13m
Ice forms a defensive barrier around the target, providing 40. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.
Steam Lance
Hydrosophist
2 AP
2 SP
3 Turn CD
Releases a stream of Blessed Steam which heals characters in its path and removes Burning, Necrofire, Diseased and Decaying.
Soothing Cold
Hydrosophist
1 AP
3 Turn CD
Radius 5m
Regenerate Magic Armour for all allies around caster.
Fortify
Geomancer
1 AP
4 Turn CD
Range 13m
Provides 40. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.
Electric Discharge
Aerotheurge
2 AP
3 Turn CD
Range 13m
An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.

Locations

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Variant/LocationLevelRegionSpawnsMap
Standard18Act 41Show Map

Trades

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ItemQtyChance
Unlocked at Level 1
[Category] Gold
166.7%
[Category] GoldBig
133.3%
[Category] Book
1100.0%
Unlocked at Level 5
[Category] Gold
166.7%
[Category] GoldBig
133.3%

Loot

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Source / ItemQtyChance
Slot #1 (33% Chance) - Picks 1-33.3%
[Category] GoldBig
1100.0%
Slot #2 (10% Chance) - Picks 1-10.0%
[Category] Precious
1100.0%
Levels 2-4 (17% Chance) - Picks 1-16.7%
Life Essence116.7%
Air Essence116.7%
Earth Essence116.7%
Fire Essence116.7%
Water Essence116.7%
Shadow Essence116.7%
Levels 5-8 (17% Chance) - Picks 1-16.7%
Life Essence116.7%
Air Essence116.7%
Earth Essence116.7%
Fire Essence116.7%
Water Essence116.7%
Shadow Essence116.7%
Levels 9-15 (17% Chance) - Picks 1-16.7%
High Quality Life Essence116.7%
High Quality Air Essence116.7%
High Quality Earth Essence116.7%
High Quality Fire Essence116.7%
High Quality Water Essence116.7%
High Quality Shadow Essence116.7%
Level 16+ (17% Chance) - Picks 1-16.7%
Alien Life Essence116.7%
Alien Air Essence116.7%
Alien Earth Essence116.7%
Alien Fire Essence116.7%
Alien Water Essence116.7%
Alien Shadow Essence116.7%