Trompdoy

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Trompdoy
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
81
Physical Armor
52
Magic Armor
52
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
108
Physical Armor
69
Magic Armor
69
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
135
Physical Armor
86
Magic Armor
86
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
202
Physical Armor
129
Magic Armor
129
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
81
Physical Armor
52
Magic Armor
52
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
108
Physical Armor
69
Magic Armor
69
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
135
Physical Armor
86
Magic Armor
86
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
202
Physical Armor
129
Magic Armor
129
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
81
Physical Armor
52
Magic Armor
52
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
108
Physical Armor
69
Magic Armor
69
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
135
Physical Armor
86
Magic Armor
86
Statistics
Level
5
STR 12
FIN 15
INT 15
CON 16
MEM 13
WIT 16
Vitality
202
Physical Armor
129
Magic Armor
129
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 11
FIN 11
INT 16
CON 12
MEM 13
WIT 14
Vitality
64
Physical Armor
13
Magic Armor
47
Statistics
Level
5
STR 11
FIN 11
INT 16
CON 12
MEM 13
WIT 14
Vitality
86
Physical Armor
17
Magic Armor
63
Statistics
Level
5
STR 11
FIN 11
INT 16
CON 12
MEM 13
WIT 14
Vitality
108
Physical Armor
22
Magic Armor
79
Statistics
Level
5
STR 11
FIN 11
INT 16
CON 12
MEM 13
WIT 14
Vitality
162
Physical Armor
32
Magic Armor
118
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 11
FIN 11
INT 16
CON 12
MEM 13
WIT 14
Vitality
64
Physical Armor
13
Magic Armor
47
Statistics
Level
5
STR 11
FIN 11
INT 16
CON 12
MEM 13
WIT 14
Vitality
86
Physical Armor
17
Magic Armor
63
Statistics
Level
5
STR 11
FIN 11
INT 16
CON 12
MEM 13
WIT 14
Vitality
108
Physical Armor
22
Magic Armor
79
Statistics
Level
5
STR 11
FIN 11
INT 16
CON 12
MEM 13
WIT 14
Vitality
162
Physical Armor
32
Magic Armor
118
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
76
Physical Armor
52
Magic Armor
17
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
102
Physical Armor
69
Magic Armor
23
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
128
Physical Armor
86
Magic Armor
29
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
192
Physical Armor
129
Magic Armor
43
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
76
Physical Armor
52
Magic Armor
17
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
102
Physical Armor
69
Magic Armor
23
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
128
Physical Armor
86
Magic Armor
29
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
192
Physical Armor
129
Magic Armor
43
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
76
Physical Armor
52
Magic Armor
17
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
102
Physical Armor
69
Magic Armor
23
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
128
Physical Armor
86
Magic Armor
29
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
192
Physical Armor
129
Magic Armor
43
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
76
Physical Armor
52
Magic Armor
17
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
102
Physical Armor
69
Magic Armor
23
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
128
Physical Armor
86
Magic Armor
29
Statistics
Level
5
STR 16
FIN 11
INT 12
CON 15
MEM 12
WIT 13
Vitality
192
Physical Armor
129
Magic Armor
43
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
69
Physical Armor
30
Magic Armor
39
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
92
Physical Armor
40
Magic Armor
52
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
115
Physical Armor
50
Magic Armor
65
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
172
Physical Armor
75
Magic Armor
97
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
69
Physical Armor
30
Magic Armor
39
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
92
Physical Armor
40
Magic Armor
52
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
115
Physical Armor
50
Magic Armor
65
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
172
Physical Armor
75
Magic Armor
97
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
69
Physical Armor
30
Magic Armor
39
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
92
Physical Armor
40
Magic Armor
52
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
115
Physical Armor
50
Magic Armor
65
Statistics
Level
5
STR 11
FIN 16
INT 13
CON 13
MEM 12
WIT 15
Vitality
172
Physical Armor
75
Magic Armor
97
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
6
STR 13
FIN 16
INT 16
CON 17
MEM 14
WIT 17
Vitality
102
Physical Armor
67
Magic Armor
67
Statistics
Level
6
STR 13
FIN 16
INT 16
CON 17
MEM 14
WIT 17
Vitality
136
Physical Armor
89
Magic Armor
89
Statistics
Level
6
STR 13
FIN 16
INT 16
CON 17
MEM 14
WIT 17
Vitality
171
Physical Armor
111
Magic Armor
111
Statistics
Level
6
STR 13
FIN 16
INT 16
CON 17
MEM 14
WIT 17
Vitality
256
Physical Armor
167
Magic Armor
167
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 50%
Earth 50%
Talents
Tags
  • RECORD_QUEST


Didn't I tell you to leave? Wasn't I clear that you're not WELCOME here? You can't teach a fool anything...

Trompdoy is an undead guarding Dark Cavern and Madman's Enclave.

Background

[edit | edit source]

You'll meet Trompdoy in Dark Cavern where lies the vault of Braccus Rex. He's bound to the vault to protect it from invaders. Over the centuries he had developed a nasty behaviour and will attempt to play tricks and insult any trespassers, before attempting to kill them.

Skills

[edit | edit source]

Illusionist Boss NoGain

Haste
Pyrokinetic
1 AP
3 Turn CD
Range 13m
Sets Hasted on target character. Haste increases movement speed by 2m per AP and gives an additional 1 AP per turn. Clears Slowed and Crippled.
Fireball
Pyrokinetic
2 AP
4 Turn CD
Range 13m
Radius 3m
Hurl a fiery sphere that will explode, dealing 95-105% Fire Damage.
Supernova
Pyrokinetic
3 AP
6 Turn CD
Radius 4m
Explode, creating fire surfaces and dealing 170-180% Fire Damage in a large area around you (except areas blocked by obstacles).
Armour of Frost
Hydrosophist
1 AP
4 Turn CD
Range 13m
Ice forms a defensive barrier around the target, providing 40. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.
Spontaneous Combustion
Pyrokinetic
2 AP
3 Turn CD
Range 13m
Deal 65-85% Fire Damage to target character. If the character is affected by Burning or Necrofire, remove those statuses and deal additional damage for each turn of duration remaining.
Battering Ram
Warfare
2 AP
5 Turn CD
Range 12m
Rush forward in a straight line, to a point far away, hitting all enemies in your path with 50% Physical Damage.
Whirlwind
Warfare
2 AP
3 Turn CD
Radius 3m
Perform a whirlwind attack, hitting enemies around you for 100% Physical Damage damage.
Chicken Claw
Polymorph
2 AP
6 Turn CD
Range 2m
Turn the target character into a chicken. Squawk!
Tentacle Lash
Polymorph
2 AP
3 Turn CD
Range 8m
Lash out at your opponent, dealing 120-130% Physical Damage and setting Atrophy on them.

Illusory Caster

Levitate
Scoundrel
1 AP
6 Turn CD
Makes yourself immune to surfaces, as if you were floating.
Rain
Hydrosophist
1 AP
6 Turn CD
Range 8m
Radius 10m
Create a spreading water surface which douses fires. Set Wet status on characters in the area.
Contamination
Geomancer
1 AP
3 Turn CD
Radius 8m
Deals 50-60% Poison Damage to enemies and undead allies around you and can poison them. Turns water, blood surfaces and clouds into poison!
Global Cooling
Hydrosophist
1 AP
3 Turn CD
Radius 13m
Set Chilled on enemies around you and deal 45-55% Water Damage. Freeze all susceptible surfaces.
Armour of Frost
Hydrosophist
1 AP
4 Turn CD
Range 13m
Ice forms a defensive barrier around the target, providing 40. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.
Soothing Cold
Hydrosophist
1 AP
3 Turn CD
Radius 5m
Regenerate Magic Armour for all allies around caster.

Illusory Melee

Shocking Touch
Aerotheurge
2 AP
3 Turn CD
Range 2m
Sets the Shocked status on a target within arm's length and deals 105-115% Air Damage.
Levitate
Scoundrel
1 AP
6 Turn CD
Makes yourself immune to surfaces, as if you were floating.
Bouncing Shield
Warfare
2 AP
2 Turn CD
Range 13m
Radius 5m
Throw your shield at an enemy dealing 65-75% Physical Damage. Shield can bounce to another enemy in 5 range.
Fortify
Geomancer
1 AP
4 Turn CD
Range 13m
Provides 40. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.
Blitz Attack
Warfare
2 AP
3 Turn CD
Range 8m
Radius 10m
Jump from one target to another, hitting up to 2 targets, dealing 70% Physical Damage to each. Targets are chosen randomly in a 10 radius.
Cloak And Dagger
Scoundrel
1 AP
4 Turn CD
Range 13m
Teleport without breaking sneaking.
Chameleon Cloak
Polymorph
1 AP
6 Turn CD
Grants you the power to blend in with any environment as if Invisible.
Crippling Blow
Warfare
2 AP
3 Turn CD
Range 1m
Radius 1m
Cripple the target with a sweeping blow, and all characters around it. Deals 115% Physical Damage.
Tactician & Honour Mode
Vampiric Hunger
Hydrosophist
1 AP
5 Turn CD
Range 2m
Set Vampiric Hunger on target character, adding 50% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitality.

Illusory Ranger

Tactical Retreat
Huntsman
1 AP
4 Turn CD
Range 13m
Become Hasted and then teleport to target position.
Ricochet
Huntsman
2 AP
4 Turn CD
Range 13m
Radius 5m
Fire a normal arrow that deals 90% Physical Damage and then finds another target within 5. Forks up to 2 times.
Levitate
Scoundrel
1 AP
6 Turn CD
Makes yourself immune to surfaces, as if you were floating.
Sky Shot
Huntsman
2 AP
3 Turn CD
Range 20m
Leap into the air before shooting, gaining damage bonuses for your superior height. Deals 100% Physical Damage.

Real

Tactical Retreat
Huntsman
1 AP
4 Turn CD
Range 13m
Become Hasted and then teleport to target position.
Nether Swap
Aerotheurge
1 AP
3 Turn CD
Range 13m
Radius 13m
Make two characters switch places. One of the characters can be you.
Global Cooling
Hydrosophist
1 AP
3 Turn CD
Radius 13m
Set Chilled on enemies around you and deal 45-55% Water Damage. Freeze all susceptible surfaces.
Electric Discharge
Aerotheurge
2 AP
3 Turn CD
Range 13m
An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.
Chameleon Cloak
Polymorph
1 AP
6 Turn CD
Grants you the power to blend in with any environment as if Invisible.

Interactions

[edit | edit source]
  • Trompdoy has unique entrance lines for every origin character, all of which point out something about them in very rude way. (For example the unique skin of the Red Prince, Sebille's scar, Ifan's past with the Divine, Lohse and her demon, or Fane's nonexistent genitals).
[edit | edit source]

Locations

[edit | edit source]
Variant/LocationLevelRegionSpawnsMap
Lvl 5 - Illusionist Boss5Act 11Show Map
Lvl 5 - Illusionist Boss NoGain5Act 11Show Map
Lvl 5 - Illusionist Boss NoGain5Act 11Show Map
Lvl 5 - Illusory Caster5Act 11Show Map
Lvl 5 - Illusory Caster5Act 11Show Map
Lvl 5 - Illusory Melee5Act 11Show Map
Lvl 5 - Illusory Melee5Act 11Show Map
Lvl 5 - Illusory Melee5Act 11Show Map
Lvl 5 - Illusory Melee5Act 11Show Map
Lvl 5 - Illusory Ranger5Act 11Show Map
Lvl 5 - Illusory Ranger5Act 11Show Map
Lvl 5 - Illusory Ranger5Act 11Show Map
Real6Act 11Show Map
Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-100.0%
Trompdoy's Hatchet1100.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
[Category] NeoGoldReward_Medium
1100.0%
Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-100.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
Slot #3 (Guaranteed) - Picks 1-100.0%
Slot #4 (Guaranteed) - Picks 1-100.0%
ST_Skillbook-100.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
ST_SkillbookStarter-50.0%
[Category] SkillbookEarthStarter
110.0%
[Category] SkillbookFireStarter
110.0%
[Category] SkillbookNecromancyStarter
110.0%
[Category] SkillbookRangerStarter
110.0%
[Category] SkillbookRogueStarter
110.0%
[Category] SkillbookWarriorStarter
110.0%
[Category] SkillbookWaterStarter
110.0%
[Category] SkillbookPolymorphStarter
110.0%
[Category] SkillbookSummoningStarter
110.0%
[Category] SkillbookAirStarter
110.0%
ST_SkillbookEarly-50.0%
[Category] SkillbookEarthEarly
110.0%
[Category] SkillbookFireEarly
110.0%
[Category] SkillbookNecromancyEarly
110.0%
[Category] SkillbookRangerEarly
110.0%
[Category] SkillbookRogueEarly
110.0%
[Category] SkillbookWarriorEarly
110.0%
[Category] SkillbookWaterEarly
110.0%
[Category] SkillbookPolymorphEarly
110.0%
[Category] SkillbookSummoningEarly
110.0%
[Category] SkillbookAirEarly
110.0%
Slot #5 (Guaranteed) - Picks 1-100.0%
[Category] Gold
150.0%
[Category] Rune
150.0%
Source / ItemQtyChance

Inventory

[edit | edit source]
Item Amount
Charming Arrow 1
Freezing Arrow 1
Frost Grenade 1
Nailbomb Grenade 1
Razzle Dazzle Grenade 1
Thunderbolt Grenade 1
Water Balloon 1