Terrified (Status)
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Terrified is a status effect in Divinity: Original Sin 2.
Description
[edit | edit source]Terrified is a negative skill status effect. Characters afflicted by it will be unable to act and will try to get as far away as possible from the character that inflicted it.
Cause
[edit | edit source]Terrified can be primarily caused by skills and items. Most notably through Scoundrel skill and weapons.
- List of skills
| Name | Type | Effect | Notes |
|---|---|---|---|
| File:Terrifying Cruelty.png Terrifying Cruelty | Scoundrel | Dagger attack that deals physical damage and sets File:Bleeding.png Bleeding and File:Terrified.png Terrify on target character. | Available from level 16 onward |
| File:Terrify.png Terrify | Summoning | Destroy Magic Armour on target enemy. They are Terrified for 2 turns. | Acquired through source skill Summon Inner Demon |
| File:Terror Grenade.png Terror Grenade | Grenade | A grenade so terrific, it can scare off enemies. Deals no damage on its own but inflicts File:Terrified.png Terrified Status (1 turn) in 4 meter radius. | Craftable grenade |
| File:Unique Lizard Dagger Rune.png Terrorbite | Dagger | Unique dagger which deals 16-18 physical damage and has 10 % to inflict terrified status upon its target. | Unique dagger owned by Dorotya |
Treatment
[edit | edit source]As with any other negative status effect, there are two ways how to avoid and negate its effects. First its important to keep Magic armour value above 0. Secondly status effect Clear-Minded protect from being affected by Terrified.
Magic armour restoration
[edit | edit source]Terrified can be resisted if character has Magic armour above 0 or is immune to this status effect outright (most common with Undead NPCs). This does not apply to characters with Glass Cannon talent.
Magic armour restoration
[edit | edit source]- Items
| Name | Type | Effect | Notes |
|---|---|---|---|
| File:Blessed Ice Grenade.png Blessed Ice Grenade | Grenade | Creates blessed ice surface Restores Vitality |
Creates blessed water surface |
| File:Small Magic Armour Potion.png Magic Armour Potion | Potion | Directly restores Magic Armour | Can be upgraded |
| File:Whisperwood.png Whisperwood | Herb | Directly restores small amount of Magic Armour | Can be found or purchased |
- Skills
| Name | Ability | Effect | Notes |
|---|---|---|---|
| File:Arcane Stitch.png Arcane Stitch | Hydrosophist | Directly restores Magic Armour Set Magic Shell Removes Burning |
Level 9 Source spell |
| File:Armor of Frost.png Armour of Frost | Hydrosophist | Directly restores Magic Armour Directly removes Burning Set Magic Shell |
Available from the start of the game |
| File:Cryotherapy.png Cryotherapy | Hydrosophist Huntsman |
Consume frozen surfaces in exchange for Magic armour | Crafted spell |
| File:Mass Cryotherapy.png Mass Cryotherapy | Hydrosophist Huntsman |
All allies around caster consume frozen surfaces in exchange for Magic armour | Crafted spell |
| File:Soothing Cold.png Soothing Cold | Hydrosophist | Regenerate small amount of Magic armour for all allies around caster | Level 4 spell |
Status removal
[edit | edit source]Following skills will remove Terrified status entirely.
| Name | Cause | Effect | Notes |
|---|---|---|---|
| File:Peace of Mind.png Peace of Mind | Pyrokinetic | Target gains Clear-Minded, which increases Strength, Finesse and Intelligence by 1 and Wits by 1. Removes Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged and Mad. | Available from start of the game |
| File:Enrage.png Enrage | Warfare | Motivate an allied character with the power of rage. Target allied character is guaranteed to land critical hits with basic attacks and weapon skills, but is silenced. | Available from level 4 onward |