Scoundrel
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Scoundrel is a combat ability, based on non-magical skill known as roguery that is essential for learning and casting Scoundrel skills in Divinity: Original Sin 2.
Description
[edit | edit source]Characteristics
[edit | edit source]Scoundrel combat ability allows character to use more effectively their weapons, focusing on speed, mobility and honing the destructiveness of critical attacks.
Scoundrel combat ability is by default used by 3 preset classes. The Witch, which is a warrior preset class, who uses Scoundrel alongside Necromancer combat ability. The Rogue relies additionaly on Dual Wielding combat ability in addition to Scoundrel. The Shadowblade utilises Scoundrel alongside Polymorph combat ability.
Scoundrel on its own offers 1 support skill, 1 pure mobility skill, 1 summon skill and 12 offensive skills. Craftable skills that include Scoundrel offer 6 supportive skills and 2 offensive skills. Overall Scoundrel offers 1 mobility skill, 1 summon skill, 7 support skills, 14 offensive skills.
Scoundrel ability on its own boosts movement speed (the distance a character may walk per 1 Action Point) and Critical Multiplier per point. It does not increase damage done by Scoundrel skills. In order to learn all Scoundrel skills, the character needs 5 points in Scoundrel (either by investment or by bonuses from items).
| Level | Movement Speed | Critical Modifier | Level | Movement Speed | Critical Modifier |
|---|---|---|---|---|---|
| 1 | + 0.3 | + 5 % | 2 | + 0.6 | + 10 % |
| 3 | + 0.9 | + 15 % | 4 | + 1.2 | + 20 % |
| 5 | + 1.5 | + 25 % | 6 | + 1.8 | + 30 % |
| 7 | + 2.1 | + 35 % | 8 | + 2.4 | + 40 % |
| 9 | + 2.7 | + 45 % | 10 | + 3.3 | + 50 % |
Damage of Scoundrel Skills
[edit | edit source]Damage in Divinity: Original Sin 2 is calculated through this exact formula: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])
Due to skills under Scoundrel ability being weapon-based skills they all use the following formula for damage: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses%) x (1 + High Ground Bonus% + Crit Bonus%)
Therefore the most crucial elements for damage of Scoundrel skills themselves are: Level of the caster, Warfare ability, Finesse attribute, High ground bonus and Critical Hit bonus.
Scoundrel skills RELY on the base damage done by weapons. Weapons also additionaly affect damage done if they provide boost to any of the corresponding damage dealt. If weapon grants bonus to Warfare it will improve physical damage done when that weapon is equipped.
Surfaces and Status Effects
[edit | edit source]Scoundrel ability skills focus on the mobility and effectiveness of critical attacks. In combat those who rely on such ability use their skills of subterfuge to deal decisive blows and weaken their enemies, whilst swiftly relocating to more advantegous position. Through skill Blessed Smoke Cloud, character may created a blessed cloud of smoke that will grant all who stand in it invisibility.
Scoundrel skills, like skills from other combat abilities are also capable of inflicting both harmful and beneficial status effects. Below is a table listing all effects caused by Scoundrel combat ability skills and craftable skills.
Traders
[edit | edit source]Following table shows all NPCs who are guaranteed to sell scoundrel skillbooks, with their location and coordinates in the right column, from them. The location shown in the table (and the coordinates) are only for the initial location the NPC is in. Note that some of these may have other spell/skillbooks and goods to sell.
| Trader | Location (x, y) | Trader | Location (x, y) |
|---|---|---|---|
| File:Hilde Definitive Icon.png Hilde |
Fort Joy (199, 142) |
File:Exter Definitive Icon.png Exter |
Sanctuary of Amadia (448, 19) |
| File:Papa Thrash Definitive Icon.png Papa Thrash |
Black Bull tavern (290, 158) |
File:Elven Treewarden Definitive Icon.png Elven Treewarden |
Elven Encampment (509, 322) |
| File:Black Ring Quartermaster Definitive Icon.png Black Ring Quartermaster |
Black Ring encampment (234, 769) |
File:Priestess of Duna Definitive Icon.png Priestess of Duna |
Temple of Tir-Cendelius (290, 906) |
| File:Victor Voss Definitive Portrait.png Victor Voss |
Arx (252, 314) |
Scoundrel Skills
[edit | edit source]Ability Based
[edit | edit source]Following tables and sub-sections show Scoundrel skills that can be learnt by character if they have enough point in Scoundrel ability. Note that as these are weapon-based skills it is not possible to craft either scrolls or skillbooks for them. In base game (without cheats) skills from 9 level onward (Adept, Expert and Master tiers) can be gained only after escaping Reaper's Eye island.
Each skill belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Scoundrel ability in order to memorise the skill. Higher Tier skills may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them.
| Tier | Skill | Description | Cost | Scoundrel |
|---|---|---|---|---|
| Starter (Level 1) |
File:Adrenaline.png Adrenaline |
Gain 2 File:Action Point Icon.png Action Points immediately at the cost of 2 Action poins gained next turn. | 0 AP File:Action Point Icon.png | 1 |
| File:Backlash.png Backlash |
Jump behind your enemy and backstab them, dealing physical damage. | 1 AP File:Action Point Icon.png | ||
| File:Chloroform.png Chloroform |
Throw a bottle of chloroform at your enemy, damaging their File:Magic Armour Icon.png Magic Armour setting them File:Sleeping.png asleep. | 1 AP File:Action Point Icon.png | ||
| File:Throwing Knife.png Throwing Knife |
Throw knife at your opponent dealing physical damage. | 2 AP File:Action Point Icon.png | ||
| Novice (Level 4) |
File:Cloak And Dagger.png Cloak and Dagger |
Caster teleports themselves without breaking sneaking or File:Invisible.png invisibility. | 1 AP File:Action Point Icon.png | 2 |
| File:Sawtooth Knife.png Sawtooth Knife |
Pierces the enemy's physical armour and directly deals piercing damage. | 2 AP File:Action Point Icon.png | ||
| File:Rupture Tendons.png Rupture Tendons |
Deals physical damage and makes them take piercing damage whenever they move. | 2 AP File:Action Point Icon.png | ||
| Adept (Level 9) |
File:Corrupted Blade.png Corrupted Blade |
Dagger attack that deals physical damage and sets File:Decaying.png Decay and File:Diseased.png Diseased. | 3 AP File:Action Point Icon.png | 2 |
| File:Gag Order.png Gag Order |
Destroy your targets File:Magic Armour Icon.png Magic Armour and File:Silenced.png Silence them. | 2 AP File:Action Point Icon.png | ||
| File:Sleeping Arms.png Sleeping Arms |
Deal physical damage and disarm your foes through File:Atrophy.png Atrophy. | 2 AP File:Action Point Icon.png | ||
| File:Fan of Knives.png Fan of Knives |
Throw daggers at enemies around you dealing physical damage. | 3 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
3 | |
| Expert (Level 13) |
File:Daggers Drawn.png Daggers Drawn |
Whirl into a barrage of 5 stabs, each dealing physical damage. | 4 AP File:Action Point Icon.png 2 SP File:Source Point Icon.png |
3 |
| Master (Level 16) |
File:Terrifying Cruelty.png Terrifying Cruelty |
Dagger attack that deals physical damage and sets File:Bleeding.png Bleeding and File:Terrified.png Terrify on target character. | 3 AP File:Action Point Icon.png | 3 |
| File:Wind-Up Toy.png Wind-Up Toy |
Summon a mechanical bomber at the target point. The bomber can explode, dealing fire damage and producing a fire surface. | 2 AP File:Action Point Icon.png | ||
| File:Mortal Blow.png Mortal Blow |
Deal physical damage (Doubled if caster is invisible or sneaking) Target is killed instantly if below 20% Vitality. |
2 AP File:Action Point Icon.png 3 SP File:Source Point Icon.png |
5 |
Craftable
[edit | edit source]Following skillbooks are classified as craftable for they can be obtained only by crafting them. They cannot be bought from any trader in the game. However it is possible to get them as quest reward or find them as random loot.
Base skillbooks are obtained whenever non-source Scoundrel skillbook is combined with another non-source skillbook. Resulting skillbook will be a mix of both skillbooks and will require investment in both combat abilities under which the skillbooks belong. Example: In order to learn and cast Sabotage, character needs 1 point in both Pyrokinetic and Scoundrel combat abilities.
Source skillbooks are obtained whenever non-source Scoundrel skillbook is combined with source skillbook and vice versa. One way or another there has to be source skillbook involved in crafting otherwise the resulting book will be non-source skillbook. Like base craftable skillbooks these also cannot be bought from traders in game.
| Type | Skill | Description | Cost | Secondary Ability |
|---|---|---|---|---|
| Base (Scoundrel 1) |
File:Sabotage.png Sabotage |
Explode a random arrow or grenade in your targets inventory. | 1 AP File:Action Point Icon.png | Pyrokinetic 1 |
| File:Venom Coating.png Venom Coating |
Applies poison damage on equipped weapons and skills. | 1 AP File:Action Point Icon.png | Geomancer 1 | |
| File:Vampiric Hunger.png Vampiric Hunger |
Allows caster to recover 50 % Vitality from damage dealt to enemies. | 1 AP File:Action Point Icon.png | Hydrosophist 1 | |
| File:Smoke Cover.png Smoke Cover |
Create a cloud of smoke around yourself, reducing visiblity. | 2 AP File:Action Point Icon.png | Aerotheurge 1 | |
| Source (Scoundrel 2) |
File:Mass Sabotage.png Mass Sabotage |
Explode 2 random grenades or arrows of your enemies in targeted area. | 2 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Pyrokinetic 2 |
| File:Venomous Aura.png Venomous Aura |
Applies poison damage on equipped weapons and skills of caster and their allies. | 2 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Geomancer 2 | |
| File:Vampiric Hunger Aura.png Vampiric Hunger Aura |
Allows the caster and allies around them to heal 50 % Vitality from damage dealt to enemies. | 1 AP File:Action Point Icon.png 1 SP File:Source Point Icon.png |
Hydrosophist 2 | |
| File:Blessed Smoke Cloud.png Blessed Smoke Cloud |
Conjure a cloud of blessed smoke in targed area which renders characters File:Invisible.png Invisible. Removes File:Silenced.png Silenced. |
1 AP File:Action Point Icon.png 2 SP File:Source Point Icon.png |
Aerotheurge 2 |
Other Skills
[edit | edit source]Outside of player accesible and craftable skills, there are skills exclusive to NPCs that are also clasiffied as Scoundrel. Some of these are also accessible in Game Master Mode.
Note: "Italic" text indicates editor made text as the skill itself in game is missing description (most common with NPC exclusive skills).
| Type | Skill | Description | Cost |
|---|---|---|---|
| Scoundrel | File:Cloak And Dagger.png Scale-Portation |
Teleport without breaking sneaking. | 1 AP File:Action Point Icon.png |
| Summon Exclusive | File:Vicious Bite.png Vicious Bite |
Sink your fangs into the enemy dealing Piercing damage and set Bleeding. | 2 AP File:Action Point Icon.png |
| Game Master Mode | File:Levitate.png Levitate |
Makes yourself immune to surfaces, as if you were floating. | 1 AP File:Action Point Icon.png |
| Gift Bag: Pet Power | File:Go Fetch.png Go Fetch |
Fire up to three projectiles, each dealing physical damage. | 2 AP File:Action Point Icon.png |
Items
[edit | edit source]While, the Scoundrel combat ability does not affect damage done (only provides bonus to Critical Modifier) its skills scale only with Warfare, as such it may be paired with items that deal physical damage this includes arrows and grenades.
Ammunition
[edit | edit source]Following arrows and grenades are magical items that can be used both in and outside of combat to cause physical damage. All of the following arrows and grenades are empowered by Warfare combat ability. Note that in order to use arrows, character must have bow or crossbow equipped.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Slowdown Arrow.png Slowdown Arrow |
Deals 100% of Base Attack as Physical Damage. Causes File:Slowed.png Slowed Status (2 Turns) |
File:Knockdown Arrow.png Knockdown Arrow |
Deals 100% of Base Attack as Physical Damage. Causes File:Knocked Down.png Knocked Down Status (1 Turn) |
| File:Blessed Water Arrow.png Blessed Water Arrow |
Restores Vitality of all living characters and deals physical damage to undead in area of impact (2 meters). Creates blessed water surface |
File:Nailbomb.png Nailbomb Grenade |
Deals Physical Damage. Causes File:Bleeding.png Bleeding Status (3 Turns) |
- Gift Bag Exclusive
Following items are exclusive to Gift Bag features, most notably Crafter's Kit, and as such cannot be obtained, made or otherwise seen in the base game unless the feature has been manually activated.
| Item | Effect | Item | Effect |
|---|---|---|---|
| File:Flaming Nailbomb.png Flaming Nailbomb |
Deals Physical Damage. Causes File:Bleeding.png Bleeding Status (3 Turns) Creates Fire Surface (2 Meters) |
File:Oily Nailbomb.png Oily Nailbomb |
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status for 3 turns in 4 meter radius. Leaves oil surface in 2 meter radius. |
| File:Icy Nailbomb.png Icy Nailbomb |
Deals Physical Damage. Causes File:Bleeding.png Bleeding Status (3 Turns) Creates Ice Surface (2 Meters) |
File:Poison Nailbomb.png Poison Nailbomb |
Throwable grenade that deals physical damage and inflicts File:Bleeding.png Bleeding Status for 3 turns in 4 meter radius. Leaves poison surface in 2 meter radius. |
| File:Soggy Nailbomb.png Soggy Nailbomb |
Deals Physical Damage. Causes File:Bleeding.png Bleeding Status (3 Turns) Creates Water Surface (2 Meters) |
Template:Empty | Template:Empty |
Equipment
[edit | edit source]Scoundrel combat ability is best paired with weapons that cause physical damage. Considering the weapon requirement the most adequate weapons are daggers which are neccessary for many Scoundrel skills. Since these skills cause physical damage it is recommended to pair Scoundrel equipment with equipment that grants bonus to Warfare. Note that daggers rely on Finesse attribute.
- List of Weapons
| Item | Description | Item | Description |
|---|---|---|---|
| File:Abstinence.png Abstinence |
Dagger 8-9 Physical damage Set File:Silenced.png Silenced for 1 turn (10 % chance) |
File:Unique Lizard Dagger Rune.png Baran's Burning Dagger |
Dagger 16-18 Physical damage 2-3 Fire damage Set File:Burning.png Burning for 1 turn (10 % chance) 1 empty rune slot |
| File:Chastity.png Chastity |
Dagger 8-9 Physical damage |
File:Unique Lizard Dagger Rune.png Baran's Electrifying Dagger |
Dagger 16-18 Physical damage 2-3 Air damage Set File:Shocked.png Shocked for 1 turn (10 % chance) 1 empty rune slot |
| File:Unique Lizard Dagger Rune.png Venombite |
Dagger 16-18 Physical damage Set File:Poisoned.png Poisoned for 2 turns (20 % chance) + 1 Summoning 1 empty rune slot |
File:Unique Lizard Dagger Rune.png Terrorbite |
Dagger 16-18 Physical damage Set File:Terrified.png Terrified for 1 turn (10 % chance) + 1 Finesse 1 empty rune slot |
| File:Rancour.png Rancour |
Dagger 86-90 Poison damage + 25 % Critical Chance Set File:Charmed.png Charmed for 1 turns (50 % chance) + 3 Finesse + 3 Wits 1 empty rune slot |
Template:Empty | Template:Empty |
| Item | Description | Item | Description |
|---|---|---|---|
| File:Nazad Hunola.png Nazad Hunola | Chest Armour 459 Physical armour 292 Magic armour Reflect 20% of melee damage as water damage + 5 Finesse + 3 Intelligence + 1 Huntsman + 2 Scoundrel + 176 Health + 0.1 Movement + 10 % Fire resistance + 20 % Water resistance 1 empty rune slot |
File:Kallisteis.png Kallisteis | Boots 126 Physical armour Immunity to File:Knocked Down.png Knocked Down Immunity to File:Crippled.png Crippled Immunity to File:Slowed.png Slowed + 3 Finesse + 2 Wits + 1 Scoundrel + 1 Sneaking + 1 Thievery + 0.5 Movement + 6 Initiative |
Runes
[edit | edit source]All equipment that has rune slots can be inserted with runes that will grant them additional properties. Most important runes for all who rely on Scoundrel combat ability is the Masterwork Rune and the Thunder Rune.
The Masterwork Rune increases physical damage when inserted into weapon. However it will increase File:Physical Armour Icon.png Physical Armour if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase File:Magic Armour Icon.png Magic Armour. Mystical Masterwork Rune of any size provides 1 point bonus to either Constitution (if inserted into armour), Wits (if inserted into weapon) and Memory (if inserted into any necklace or ring) alongside its base effect. Masterwork Rune of Power of any size will always provide bonus to Strength (depending on its size) whenever inserted into any equipment.
The Thunder Rune increases air damage when inserted into weapon. However it will increase File:Air Resistance Icon.png Air Resistance if inserted into armour instead. Lastly, if inserted into necklace or ring, it will increase Dodging. Mystical Thunder Rune of any size provides 1 point bonus to either Scoundrel (if inserted into armour), Dual Wielding (if inserted into weapon) and Aerotheurge (if inserted into any necklace or ring) alongside its base effect. Thunder Rune of Power of any size will always provide bonus to Finesse (depending on its size) whenever inserted into any equipment.