Favourable Wind

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Favourable Wind

Control the forces of nature, increasing the movement speed of you and your allies by 1.5m (as long as your allies stay within 10m of you).

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Favourable Wind Aura for 4 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Aerotheurge 1
Cooldown 6 turn(s)
10m Radius

UID: Shout_FavourableWind

Favourable Wind is a starter Aerotheurge skill.

Description

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Favourable Wind is a supportive aerotheurge skill that allows caster to control the forces of nature for 4 turns and thus release an aura that will increase their and their allies (in 10 meter range from the caster) movement speed by 1.5 meters.

Since Favourable Wind relies on Aerotheurgy magic it cannot be cast if character is affected by Silenced and Enraged status effects.

Locations

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Items

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Notes

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Gift Bags