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Decaying Touch

From dos2.wiki
Decaying Touch

Deal 95-105% Physical Damage to target character. Sets Decay, so the target will take physical damage from healing spells and potions.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Decaying for 2 turn(s).
% Cleave Damage
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Necromancer 1
Cooldown 3 turn(s)
2m Range
Resisted by Physical Armour

UID: Target_DecayingTouch

Decaying Touch is a starter Necromancer skill.

Characteristics

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Decaying Touch is an offensive necromancer skill that allows caster to deal physical damage to their enemy by touching them (range of the skill is roughly 1.9 meters). Characters without Physical Armour are afflicted with Decaying status effect that turns all healing, with the exception from Necromancy magic based healing, to physical damage for 2 turns.

Since Decaying Touch relies on Necromancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Decaying Touch skill is not reflected back when the target is under Deflective Barrier skill (Definitive Edition only).

Notes

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