Saltwater Crocodile

From dos2.wiki
Jump to navigation Jump to search



Saltwater Crocodile
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
3
STR 13
FIN 10
INT 11
CON 12
MEM 10
WIT 11
Vitality
40
Physical Armor
5
Magic Armor
0
Statistics
Level
3
STR 13
FIN 10
INT 11
CON 12
MEM 10
WIT 11
Vitality
54
Physical Armor
6
Magic Armor
0
Statistics
Level
3
STR 13
FIN 10
INT 11
CON 12
MEM 10
WIT 11
Vitality
68
Physical Armor
8
Magic Armor
0
Statistics
Level
3
STR 13
FIN 10
INT 11
CON 12
MEM 10
WIT 11
Vitality
102
Physical Armor
12
Magic Armor
0
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Poison 20%
Talents
Tags
  • RECORD_EXTRA
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
3
STR 13
FIN 10
INT 11
CON 12
MEM 10
WIT 11
Vitality
40
Physical Armor
5
Magic Armor
10
Statistics
Level
3
STR 13
FIN 10
INT 11
CON 12
MEM 10
WIT 11
Vitality
54
Physical Armor
6
Magic Armor
13
Statistics
Level
3
STR 13
FIN 10
INT 11
CON 12
MEM 10
WIT 11
Vitality
68
Physical Armor
8
Magic Armor
16
Statistics
Level
3
STR 13
FIN 10
INT 11
CON 12
MEM 10
WIT 11
Vitality
102
Physical Armor
12
Magic Armor
24
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Air 20%
Poison 20%
Talents
Tags
  • RECORD_EXTRA


Saltwater Crocodile is an animal creature.

Characteristics

[edit | edit source]

Encounters

[edit | edit source]

Three saltwater crocodiles can be found at beach near Fort Joy Ghetto (around x:120, y:222). One of them has Magic Armour and air resistance and is part of the quest The Teleporter. All of the three crocodiles are hostile.

Skills

[edit | edit source]

Animals Crocodile

Fossil Strike
Geomancer
2 AP
3 Turn CD
Range 13m
Radius 2m
A giant rock filled with sticky oil that deals 80-90% Earth Damage. Creates an oil surface where it lands.
Sawtooth Knife
Scoundrel
2 AP
3 Turn CD
Range 1m
Pierces the enemy's Physical Armour and directly deals 100% Piercing Damage. Sets Bleeding if the enemy has no Physical Armour.
Tactician & Honour Mode
Fortify
Geomancer
1 AP
4 Turn CD
Range 13m
Provides 40. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.

Animals Crocodile A Teleporting

Fossil Strike
Geomancer
2 AP
3 Turn CD
Range 13m
Radius 2m
A giant rock filled with sticky oil that deals 80-90% Earth Damage. Creates an oil surface where it lands.
Sawtooth Knife
Scoundrel
2 AP
3 Turn CD
Range 1m
Pierces the enemy's Physical Armour and directly deals 100% Piercing Damage. Sets Bleeding if the enemy has no Physical Armour.
Scale-Portation
Scoundrel
1 AP
1 Turn CD
Range 16m
Teleport without breaking sneaking.

Locations

[edit | edit source]
Variant/LocationLevelRegionSpawnsMap
Animals Crocodile3Act 12Show Map
Animals Crocodile A Teleporting3Act 11Show Map
Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-100.0%
Giblets150.0%
Raw Meat150.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
Tooth1100.0%
Slot #3 (25% Chance) - Picks 1-25.0%
Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-100.0%
Giblets150.0%
Raw Meat150.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
Tooth1100.0%
Slot #3 (25% Chance) - Picks 1-25.0%

Notes

[edit | edit source]

Patch Notes

[edit | edit source]
  • As of patch v3.0.50.423 the Saltwater Crocodile's ability Scale-Portation can now teleport player characters.