Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.


Tarquin
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
8
STR 12
FIN 12
INT 24
CON 16
MEM 21
WIT 22
Vitality
173
Physical Armor
44
Magic Armor
125
Statistics
Level
8
STR 12
FIN 12
INT 24
CON 16
MEM 21
WIT 22
Vitality
231
Physical Armor
59
Magic Armor
166
Statistics
Level
8
STR 12
FIN 12
INT 24
CON 16
MEM 21
WIT 22
Vitality
289
Physical Armor
74
Magic Armor
208
Statistics
Level
8
STR 12
FIN 12
INT 24
CON 16
MEM 21
WIT 22
Vitality
433
Physical Armor
111
Magic Armor
311
Action Points
6 Start / 7 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 60%
Water 30%
Poison 80%
Talents
Tags
  • BADASSCIVILIAN
  • CIVILIAN
  • TRADER


Do you not see that all things of worth in this world are the works of mortals? The Gods merely feed upon our achievements like carrion birds. All they have is this promise of a so-called afterlife. Once I rid the world of death, those charlatans won't have anything to use against us.

Tarquin is an inventor originally found aboard the Lady Vengeance.

Background

edit

Tarquin, located in Dallis' private quarters aboard the Lady Vengeance, is an imprisoned "inventor" who was forced by Dallis to cooperate. Originally a scholar who became associated with the Black Ring, and bears their tattoo on his arm, Tarquin was captured by the Divine Order and forced by Dallis to resurrect Braccus Rex.

After he was freed by the Godwoken he tried to restore the only weapon, he believed, could slay Braccus, the fabled Anathema.

Later on, he could turn his attention towards the realm of Nemesis.

Biography

edit
Take the story of Tarquin, for example, According to his old tutors (who can be quite talkative after their second glass of Dragon’s Brew ale), Tarquin was one of the brightest pupils to enter the Guilds for generations. He came from a poor background, beset by ill-health, and was, in academic achievement, utterly incredible. He seemed to be self-educated, but he still gained entry by passing an examination normally reserved for senior tutors. It was assumed that he was destined for great things, to say the least. While he excelled in his studies, he did develop something of a reputation for overstepping boundaries. He was caught on multiple nights breaking into the guild halls to conduct experiments that he himself had designed. Only his formidable academic prowess saved him from expulsion. Emboldened, he delved further, exploring more perverse realms of science and magic. He was finally banished from the Guild when it was discovered he was trying to summon demonic entities and regenerate dead flesh. Dabbling in such profane arts would usually see the culprit cast into a dungeon. Instead, perhaps as one last gesture of respect towards his skills, Tarquin was allowed to leave. As the doors slammed shut behind him, he was warned never to darken the halls of academia again. Indeed, it seems this young man revelled in squandering his promise, and continued to meddle with forbidden knowledge. My research into him has unearthed reports of blood magic and necromancy from several local authorities across Rivellon. One Magister arrested him for ‘deviant interference in the local graveyard’. The interrogation that followed was documented in detail, giving a glimpse into the mind of a tragic young man overcome by dark ambitions and heretical thoughts: ‘Do you not see that all things of worth in this world are the works of mortals? The Gods merely feed upon our achievements like carrion birds. All they have is this promise of a so-called afterlife. Once I rid the world of death, those charlatans won’t have anything to use against us.’ Soon after those words were recorded, Tarquin escaped custody under most unusual circumstances. What has come of him since is not known. So let this sorry tale stand as a warning to all: even Rivellon’s best and brightest are vulnerable to corruption.
— Divinity: Original Sin 2 Lorebook

Skills

edit
Mosquito Swarm
Necromancer
2 AP
3 Turn CD
Range 13m
Unleash a swarm of giant mosquitoes to suck the blood from your enemies, dealing 95-105% Physical Damage and healing yourself.
Blood Sucker
Necromancer
1 AP
3 Turn CD
Range 13m
Radius 2m
Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they will be healed!
Shackles Of Pain
Necromancer
1 AP
5 Turn CD
Range 13m
Mark a target so that it will receive all the damage you receive. Damage transferred in this way ignores any resistances the target may have.
Winter Blast
Hydrosophist
2 AP
3 Turn CD
Range 13m
Radius 3m
Deal 105-115% Water Damage and set Chilled status on enemies in the area. Freeze blood and water surfaces.
Ice Shard
Hydrosophist
2 AP
2 Turn CD
Range 13m
Radius 2m
Shoot a chilling shard of ice that deals 95-105% Water Damage.
Horrific Scream
Necromancer
2 AP
4 Turn CD
Radius 8m
Make enemies around you cower and flee.
Dusty Bones
None
2 AP
2 Turn CD
Range 15m
Summon a Skeleton.
Raise Skeleton Archer
None
2 AP
2 Turn CD
Range 13m
Raises Skeleton Archer
Ice Breaker
Hydrosophist
1 AP
3 Turn CD
Radius 13m
Sets off a chain reaction that causes ice areas to explode into water puddles, dealing water damage and setting Chilled.

Locations

edit
Variant/LocationLevelRegionSpawnsMap
Standard8Act 1.51Show Map

Trades

edit
ItemQtyChance
Unlocked at Level 1
ST_Skillbook_NecromancyTrainer-100.0%
Blood Sucker Skillbook1100.0%
Mosquito Swarm Skillbook1100.0%
Decaying Touch Skillbook1100.0%
Raise Bloated Corpse Skillbook1100.0%
Unlocked at Level 13
Source Orb1100.0%

Loot

edit
Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-100.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
ST_Skillbook-100.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
ST_SkillbookStarter-50.0%
[Category] SkillbookEarthStarter
110.0%
[Category] SkillbookFireStarter
110.0%
[Category] SkillbookNecromancyStarter
110.0%
[Category] SkillbookRangerStarter
110.0%
[Category] SkillbookRogueStarter
110.0%
[Category] SkillbookWarriorStarter
110.0%
[Category] SkillbookWaterStarter
110.0%
[Category] SkillbookPolymorphStarter
110.0%
[Category] SkillbookSummoningStarter
110.0%
[Category] SkillbookAirStarter
110.0%
ST_SkillbookEarly-50.0%
[Category] SkillbookEarthEarly
110.0%
[Category] SkillbookFireEarly
110.0%
[Category] SkillbookNecromancyEarly
110.0%
[Category] SkillbookRangerEarly
110.0%
[Category] SkillbookRogueEarly
110.0%
[Category] SkillbookWarriorEarly
110.0%
[Category] SkillbookWaterEarly
110.0%
[Category] SkillbookPolymorphEarly
110.0%
[Category] SkillbookSummoningEarly
110.0%
[Category] SkillbookAirEarly
110.0%
Slot #3 (Guaranteed) - Picks 1-100.0%
[Category] Gold
1100.0%

Interactions

edit
  • Lohse has a unique dialogue option, when he asks who are his rescuers.
  • Tarquin sells armour, weapons and accessory from common to epic quality. He also sells Source Orbs, Ressurection scrolls, grenades, arrows and scrolls.
edit
  • Lady o' War - While not directly part of the quest, he offers a hint for solving it.

Notes

edit
  • Alongside arcane knowledge, Tarquin has a taste for music and once created a never-ending music box for a lizard viceroy. This is revealed only when talking with him as Lohse for the first time.
  • If he survived he is mentioned in the epilogue where he drops hints about the then upcomming Baldur's Gate 3. For details see bg3wiki:Tarquin