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Wind-Up Toy

From dos2.wiki
Wind-Up Toy

Summon a mechanical bomber at the target point. The bomber can explode, dealing fire damage and producing a fire surface.

% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
1 Memory Slot(s)
Requires Scoundrel 3
13m Range
1m Radius

UID: Projectile_LaunchBomber

Wind-up Toy is a Scoundrel skill.

Gift Bag: Pet Power

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Gift bag: Pet Power allows the player to infuse not only their Incarnate but also all other summoned creatures. This includes the Wind-up Toy as well. Note that skills gained by infusing it, may differ from skills gained by infusing other summoned creatures.

Skill Infusions

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Icon Name Effect
File:Farsight Infusion.png Farsight Infusion Grants Wind-up Toy a Ranged Attack that deals damage based on their element.
Gives Magic Armour
Increases Damage by 25 %
File:Power Infusion.png Power Infusion Grants Wind-up Toy Crippling Blow and Battering Ram skills.
Gives Physical Armour.
Increases damage by 25 %
File:Shadow Infusion.png Shadow Infusion Grants Wind-up Toy Chameleon Cloak and Cloak and Dagger skills.
Increases movement by 1
Increases damage by 25 %
File:Warp Infusion.png Warp Infusion Grants Wind-up Toy Accelerating Leap and Trading Places skills.
Increases dodging by 15 %
Increases damage by 25 %

Elemental Infusions

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Infusing Wind-Up Toy with elemental infusions will cause it to create a corresponding elemental surface at its death or expiration. The only exception are Oil amd Poison infusions which will become a fire surface due to the explosion of the Wind-Up Toy. Electric infusion also leaves an electrified steam cloud. Unlike the rest of the summoned creatures, infusions here do not provide new skills and instead change the elemental property of the already owned skill Suicide.

Base
Icon Name Resistances Immunity Ability Skills
File:Electric Infusion.png Electric Infusion Air resistance + 100%
Earth resistance - 20%
Poison resistance - 20%
Shocked
Stunned
Aerotheurge +5 Suicide (air damage)
File:Fire Infusion.png Fire Infusion Fire resistance + 100%
Water resistance - 20%
Burning Pyrokinetic + 5 Suicide (fire damage)
File:Poison Infusion.png Poison Infusion Poison resistance + 100%
Air resistance - 20%
Poisoned Geomancer + 5 Suicide (poison damage)
File:Water Infusion.png Water Infusion Water resistance + 100%
Fire resistance - 20%
Frozen Hydrosophist + 5 Suicide (water damage)
Source
Icon Name Resistances Immunity Ability Skills
File:Acid Infusion.png Acid Infusion Poison resistance + 120%
Air resistance - 20%
Poisoned Geomancer + 10
Source points + 2
Acid Spores
Suicide (poison damage)
File:Cursed Electric Infusion.png Cursed Electric Infusion Air Resistance + 120%
Earth Resistance - 20%
Poison resistance - 20%
Shocked
Stunned
Aerotheurge + 10
Source points + 2
Closed Circuit
Suicide (air damage)
File:Ice Infusion.png Ice Infusion Water resistance + 120 %
Fire resistance - 20%
Frozen Hydrosophist + 10
Source points + 2
Suicide (water damage)
Steam Lance
File:Necrofire Infusion.png Necrofire Infusion Fire resistance + 120 %
Water resistance - 20%
Burning Pyrokinetic + 10
Source points + 2
Epidemic of Fire
Suicide (fire damage)
Gift Bag Pet Power exclusive
Icon Name Resistances Immunity Ability Skills
File:Blood Infusion.png Blood Infusion Maximum Physical Armour + 15%
Maximum Magic Armour + 15%
Bleeding Necromancer + 5
Warfare + 1
Suicide (physical damage)
File:Cursed Blood Infusion.png Cursed Blood Infusion Maximum Physical Armour + 25%
Maximum Magic Armour + 25%
Bleeding
Decaying
Necromancer + 10
Warfare + 1
Source points + 2
Grasp of the Starved
Suicide (physical damage)
File:Cursed Oil Infusion.png Cursed Oil Infusion Earth Resistance + 120%
Air Resistance - 20%
Maximum Magic Armour + 10%
Maximum Physical Armour + 10%
Petrified
Slowed
Geomancer + 10
Source points + 2
Dust Blast
Suicide (earth damage)
File:Oil Infusion.png Oil Infusion Earth Resistance + 120%
Air Resistance - 20%
Petrified
Slowed
Geomancer + 5 Suicide (earth damage)