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Summon Hungry Flower

From dos2.wiki
Summon Hungry Flower

Plant can lob acidic spores and emit cursed poison clouds.

% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
2 Memory Slot(s)
Requires Geomancer 3
13m Range

UID: Summon_ArtilleryPlant

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Summon Hungry Flower is a summoning Geomancer Source skill that allows the caster to conjure a friendly Hungry Flower for 5 turns in 13 meter range. The flower does poison damage with its close range basic attacks. Characters without Physical Armour will be afflicted with Poisoned status effect for 2 turns and suffer damage directly to their health.

Description

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The flower has high Magic Armour and little Physical Armour. Starts combat with 4 Action Points and possesses + 120 % Poison Resistance allowing it to heal from all poison damage done to it. The second highest resistance it has is + 80 % Earth Resistance, then + 30 % Water Resistance and + 20 % Air Resistance. The plant will however take increased fire damage as it has - 50 % Fire Resistance. Other than this the plant has no talents but has immunity to Poisoned and Acid status effects. The plant can move 4 meters per 1 Action Point. Its main attributes are Strength and Constitution.

The Hungry Flower has access to 3 skills:

  1. Acid Spore - Will shoot an acid spore in 13 meter range (3 meter impact). Does poison damage and sets Poisoned status effect for 3 turns.
  2. Poison Wave - Poison erupts from the caster in a circular wave, dealing poison damage and forming poison clouds. Gives immunity to poison and earth damage for one turn.
  3. All In - Performs heavy close range attack that does poison damage.

Since Summon Hungry Flower relies on Geomancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects.

Skill Modifiers

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Summon Hungry Flower is a summoning skill and as such it is primarily affected by Level and the Summoning ability of the caster. Due to the hungry flower relying heavily on poison attacks and skills it also receives large bonus from Geomancer ability. The Hungry Flower begins to receive points into Geomancer when caster is level 1. Following table shows at which level the flower receives points into Geomancer.

Table of Geomancer Bonus
Caster Level Geomancer Caster Level Geomancer
1 - 2 1 11 - 12 6
3 - 4 2 13 - 14 7
5 - 6 3 15 - 16 8
7 - 8 4 17 - 18 9
9 - 10 5 19 - 20 10
11 - 12 6 21 - 22 10

Summon Hungry Flower properties can be affected by talents and skills. With the exception of infusions, which do not work in the base game, the Hungry Flower can be buffed the same way as any allied character or companion.

Table of Item, Skill and Talent modifiers
Consumable Items Description Skills Description Talents Description
File:Cup of Tea.png
Green Tea
Lowers AP cost by 2 points (Never below 1 AP). File:Skin Graft.png
Skin Graft
Resets skill cooldown File:Far Out Man.png
Far Out Man
Increases range of the skill and scroll by 2 meters
Template:Empty Template:Empty File:Apotheosis.png
Apotheosis
Reduces the Source Point cost of Summon Hungry Flower to 0 for 2 turns File:Ambidextrous.png
Ambidextrous
Decreases AP cost of a Summon Hungry Flower scroll by 1 point
Template:Empty Template:Empty File:Farsight.png
Farsight
Increases range of the skill by 4 meters. File:Elemental Affinity.png
Elemental Affinity
Decreases AP cost of Summon Hungry Flower by 1 point if caster stands in any type of oil/poison surface
Template:Empty Template:Empty File:Cannibalize.png
Cannibalize
Destroy summoned Hungry Flower. Caster receives up to 100% of their Vitality, Physical Armour and Magic Armour. Template:Empty Template:Empty
Template:Empty Template:Empty File:Supercharger.png
Supercharger
Increases damage done by Hungry Flower by 50 % but it will perish next turn. Template:Empty Template:Empty
Template:Empty Template:Empty File:Door to Eternity.png
Door to Eternity
Prevent summoned Hungry Flower, in range and sight of the caster, to die from damage or disappear after their duration ends. Template:Empty Template:Empty

Crafting

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File:Summon Hungry Flower Scroll.png Summon Hungry Flower Scroll

Template:Crafting

Summon Hungry Flower Skillbook

Template:Crafting

Gift Bag: Pet Power

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Gift bag: Pet Power allows the player to infuse not only their Incarnate but also all other summoned creatures. This includes Hungry Flower as well. Note that skills gained by infusing it, may differ from skills gained by infusing other summoned creatures.

Table of Skill Infusions
Skill Armour / Damage Other Bonuses Hungry Flower Skills
File:Farsight Infusion.png
Farsight Infusion
Gives Magic Armour
Increases Damage by 25 %
N/A File:Ranged Attack.png
Ranged Attack
File:Power Infusion.png
Power Infusion
Gives Physical Armour
Increases damage by 25 %
N/A File:Entropic Bite.png
Entropic Bite
File:Battering Ram.png
Battering Ram
File:Shadow Infusion.png
Shadow Infusion
Damage + 25 % Movement + 1 File:Chameleon Cloak.png
Chameleon Cloak
File:Chloroform.png
Chloroform
File:Warp Infusion.png
Warp Infusion
Damage + 25 % Dodging + 15 % File:Tactical retreat.png
Tactical Retreat
Trading Places
Table of Elemental Infusions
Skill Immunity / Resistances Ability Hungry Flower Skills
File:Electric Infusion.png
Electric Infusion
Immunities:
Shocked
Stunned

Resistances:
Air Resistance + 100 %
Earth resistance - 20 %
Poison resistance - 20 %
Aerotheurge + 5 File:Breathing Bubble.png
Breathing Bubble
File:Fire Infusion.png
Fire Infusion
Immunities:
Burning

Resistances:
Fire resistance + 100 %
Water resistance - 20 %
Pyrokinetic + 5 File:Worse Than His Bark Icon (DOS2).png
Worse Than His Bark
File:Poison Infusion.png
Poison Infusion
Immunities:
Poisoned

Resistances:
Poison resistance + 100 %
Air resistance - 20 %
Geomancer + 5 File:Acid Sparks Icon (DOS2).png
Acid Sparks
File:Water Infusion.png
Water Infusion
Immunities:
Frozen

Resistances:
Water resistance + 100 %
Fire resistance - 20 %
Hydrosophist + 5 File:Armor of Frost.png
Armour of Frost
Table of Source Elemental Infusions
Skill Immunity / Resistances Ability Hungry Flower Skills
File:Acid Infusion.png
Acid Infusion
Immunities:
Poisoned

Resistances:
Poison resistance + 120%
Air resistance - 20%
Geomancer + 10
Source points + 2
File:Acid Spores.png
Acid Spores
File:Acid Sparks Icon (DOS2).png
Acid Sparks
File:Cursed Electric Infusion.png
Cursed Electric Infusion
Immunities:
Shocked
Stunned

Resistances:
Air Resistance + 120%
Earth Resistance - 20%
Poison resistance - 20%
Aerotheurge + 10
Source points + 2
File:Closed Circuit.png
Closed Circuit
File:Breathing Bubble.png
Breathing Bubble
File:Ice Infusion.png
Ice Infusion
Immunities:
Frozen

Resistances:
Water resistance + 120 %
Fire resistance - 20%
Hydrosophist + 10
Source points + 2
File:Armor of Frost.png
Armour of Frost
File:Steam Lance.png
Steam Lance
File:Necrofire Infusion.png
Necrofire Infusion
Immunities:
Burning

Resistances:
Fire resistance + 120 %
Water resistance - 20%
Pyrokinetic + 10
Source points + 2
File:Epidemic of Fire.png
Epidemic of Fire
File:Worse Than His Bark Icon (DOS2).png
Worse Than His Bark
Table of Gift Bag Exclusive Infusions
Skill Immunity / Resistances Ability Hungry Flower Skills
File:Blood Infusion.png
Blood Infusion
Immunities:
Bleeding

Armour:
Maximum Physical Armour + 15%
Maximum Magic Armour + 15%
Necromancer + 5
Warfare + 1
File:Blood Rain.png
Blood Rain
File:Cursed Blood Infusion.png
Cursed Blood Infusion
Immunities:
Bleeding
Decaying

Armour:
Maximum Physical Armour + 25%
Maximum Magic Armour + 25 %
Necromancer + 10
Warfare + 1
Source points + 2
File:Grasp Of The Starved.png
Grasp of the Starved
File:Blood Rain.png
Blood Rain
File:Cursed Oil Infusion.png
Cursed Oil Infusion
Immunities:
Petrified
Slowed

Resistances:
Earth Resistance + 120%
Air Resistance - 20 %

Armour:
Maximum Magic Armour + 10 %
Maximum Physical Armour + 10 %
Geomancer + 10
Source points + 2
File:Dust Blast.png
Dust Blast
File:Living Wall.png
Living Wall
File:Oil Infusion.png
Oil Infusion
Immunities:
Petrified
Slowed

Resistances:
Earth Resistance + 120 %
Air Resistance - 20 %
Geomancer + 5 File:Living Wall.png
Living Wall