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Restoration

From dos2.wiki
Restoration

Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Restore [1] Vitality for 2 turn(s)
1 Memory Slot(s)
Requires Hydrosophist 1
13m Range

UID: Target_Restoration

Restoration is a Hydrosophist starter skill.

Description

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Restoration is a supportive hydrosophist skill that allows character to heal themselves or an ally in 13 meter range by granting them Regenerating status effect for 2 turns. Due to the nature of the skill it may be used against an Undead target as the skill will instead of healing deal physical damage. Same applies if any target character is afflicted with Decaying status effect which turns any non-necromantic healing into physical damage.

Alongside Regenerating status effect this skill will clear: Acid, Bleeding, Burning, Poisoned and Suffocating status effects.

Since Restoration relies on Hydrosophy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Restoration skill physical damage is not reflected back when the undead target is under Deflective Barrier skill (Definitive Edition only).

Location

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Items

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  • This spell can be gained by equipping unique ring Astarte's Tears
  • This spell can be gained by equipping unique ring Migo's Ring which is worn by Migo and can be given to Godwoken if they give him Yarrow flower

Notes

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