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Charmed (Status)

From dos2.wiki

Template:Infobox Skill

Necrofire is a status effect in Divinity: Original Sin 2.

Description

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Charmed is a status effect that can be both beneficial and harmful, depending on who is afflicted. Charmed will make afflicted character temporarily ally with the one that charmed them. The usual duration of this effect is for 2 turns.

Cause

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There are only few spells and items that may cause this effect, but only if target character has no Magic armour. If they have Magic armour above 0 they will resist being Charmed. The only exception is character with Glass Cannon talent who will be afflicted by it regardless of their armour values.

List of Items
Name Type Effect Notes
File:Charming Arrow.png Charming Arrow Arrow Set Charmed for 1 turn Requires bow or crossbow
File:Love Grenade.png Love Grenade Grenade Set Charmed for 2 turns in a 4m radius N/A
File:Mind Maggot Grenade.png Mind Maggot Grenade Grenade Set Charmed for 4 turns in 8 meter radius N/A
List of Spells
Name Type Effect Notes
File:Dominate Mind.png Dominate Mind Summoning Set Charmed for 1 turn Level 9 spell
File:Dominate Mind.png Control Voidwoken Summoning Set Charmed for 2 turns in a 4m radius Obtained from Wendigo in Arx Prison

Notable NPCs

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Following NPCs will use spells or items that cause this status effect:

Treatment

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The only way to remove the Charmed effect is by either by having immunity to its influence, keeping Magic armour above 0 or use Mind affecting spells and items that will cancel charmed status effect. Charmed is generally negated by Enraged and Clear-Minded status effects but other status effects such as Permafrost will also work.

Magic armour restoration

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Items
Name Type Effect Notes
File:Blessed Ice Grenade.png Blessed Ice Grenade Grenade Creates blessed ice surface
Restores Vitality
Creates blessed water surface
File:Small Magic Armour Potion.png Magic Armour Potion Potion Directly restores Magic Armour Can be upgraded
File:Whisperwood.png Whisperwood Herb Directly restores small amount of Magic Armour Can be found or purchased
Spells
Name Ability Effect Notes
File:Arcane Stitch.png Arcane Stitch Hydrosophist Directly restores Magic Armour
Set Magic Shell
Removes Burning
Level 9 Source spell
File:Armor of Frost.png Armour of Frost Hydrosophist Directly restores Magic Armour
Directly removes Burning
Set Magic Shell
Available from the start of the game
File:Cryotherapy.png Cryotherapy Hydrosophist
Huntsman
Consume frozen surfaces in exchange for Magic armour Crafted spell
File:Mass Cryotherapy.png Mass Cryotherapy Hydrosophist
Huntsman
All allies around caster consume frozen surfaces in exchange for Magic armour Crafted spell
File:Soothing Cold.png Soothing Cold Hydrosophist Regenerate small amount of Magic armour for all allies around caster Level 4 spell

Status negation

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Following spells will completely cancel out Charmed when casted.

Name Ability Effect Notes
File:Cryogenic Stasis.png Cryogenic Stasis Hydrosophist Slowly restores Vitality
Makes target invulnerable but incapacitated
Level 9 spell
File:Enrage.png Enrage Warfare Motivate your ally in order to guarantee critical hits with base attacks at the cost of silencing them. Level 4 skill
File:Peace of Mind.png Peace of Mind Pyrokinetic Increases Strength, Finesse, Intelligence and Wits by 1 of the target character Available from start of the game