Elder of Mending
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Elder of Mending
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
-1
STR 10
FIN 10
INT 9
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
1
Statistics
Level
-1
STR 10
FIN 10
INT 9
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
2
Statistics
Level
-1
STR 10
FIN 10
INT 9
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
2
Statistics
Level
-1
STR 10
FIN 10
INT 9
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
4
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 70%
Earth 80%
Air 20%
Talents
Tags
- ELF
- MALE
- SKELETONS
- UNDEAD
Skills
editRestoration
Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Restore [1] Vitality for 2 turn(s) | |
Requires Hydrosophist 1
13m Range |
Hydrosophist
1 AP
4 Turn CD
Range 13m
Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.
Soothing Cold
Regenerate Magic Armour for all allies around caster.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Frost Aura for 3 turn(s). | |
Requires Hydrosophist 2
5m Radius |
Hydrosophist
1 AP
3 Turn CD
Radius 5m
Regenerate Magic Armour for all allies around caster.
Mend Metal
Allies near to you start slowly regenerating Physical Armour.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Mending Metal for 3 turn(s). | |
Requires Geomancer 2
5m Radius |
Geomancer
1 AP
3 Turn CD
Radius 5m
Allies near to you start slowly regenerating Physical Armour.
Impalement
Spikes impale all characters and items, setting Crippled and dealing 95-105% Earth Damage. Also creates an oil puddle.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Crippled for 1 turn(s).
Creates a 3m Oil surface when targeting terrain*
Damage is based on your level and receives bonus from Intelligence. | |
Requires Geomancer 2
13m Range
3m Radius |
Geomancer
2 AP
4 Turn CD
Range 13m
Radius 3m
Spikes impale all characters and items, setting Crippled and dealing 95-105% Earth Damage. Also creates an oil puddle.
Rallying Cry
Target character regenerates Vitality and Magic Armour according to the number of allied characters and totems in their vicinity.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
TARGET:AOEBOOST:HARMONY,100,0
TARGET:AOEBOOST:HARMONY_MA,100,0 | |
Requires Summoning 2
13m Range
6m Radius |
Summoning
2 AP
3 Turn CD
Range 13m
Radius 6m
Target character regenerates Vitality and Magic Armour according to the number of allied characters and totems in their vicinity.
Range 15m
Radius 15m
Range 13m
Radius 13m
Make two characters switch places. One of the characters can be you.
Dominate Mind
Charm target non-allied character, causing them to join your side in combat for the duration of the status.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set [[]] for 2 turn(s). | |
Requires Summoning 2
13m Range |
Summoning
3 AP
5 Turn CD
Range 13m
Charm target non-allied character, causing them to join your side in combat for the duration of the status.
Locations
edit| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| Standard | -1 | Act 2 | 1 | Show Map |
Loot
edit| Source / Item | Qty | Chance |
|---|---|---|
| 1 | 100.0% |
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