Bone Cage

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Bone Cage

Increases Physical Armour by 20 and another 20 for each corpse in the area around you.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
TARGET:AOEBOOST:BONE_CAGE,100,3
% Cleave Damage
1 Memory Slot(s)
Requires Necromancer 2
Cooldown 5 turn(s)
13m Radius

UID: Shout_BoneCage

Bone Cage is a supportive necromancer skill that allows caster to conjure a barrier made of bone fragments around themselves. This barrier will both restore and increase maximum amount of Physical Armour for 3 turns. This bonus to armour is increased with each corpse in 13 meter radius of the caster. The bonus provides the same amount of armour that is gained by the skill itself if there is no corpse around the caster.

The skill can be used even if there is no corpse around the caster. There is no limit to the bonus armour gained from nearby corpses (ie. additional corpses always provide more armour). This skill does not render corpses unusable to other skills such as Raise Bloated Corpse or Source Vampirism. Likewise it is possible to use this skill on corpses that had been otherwise used to conjure Undead or have been purged of their Source.

Since Bone Cage relies on Necromancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects.

Locations

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Items

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