Spirit of the Blind Guide
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Spirit of the Blind Guide
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 9
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
3
Magic Armor
0
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Talents
Tags
- GHOST
Skills
editCrippling Blow
Cripple the target with a sweeping blow, and all characters around it. Deals 115% Physical Damage.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Crippled for 1 turn(s). | |
Requires Warfare 1
Requires a Melee Weapon
1m Range
1m Radius |
Warfare
2 AP
3 Turn CD
Range 1m
Radius 1m
Cripple the target with a sweeping blow, and all characters around it. Deals 115% Physical Damage.
Curse
Curse target character or surface.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Cursed for 2 turn(s).
Curse | |
13m Range |
Source
3 Turn CD
Range 13m
Curse target character or surface.
Provoke
Taunt the enemies around you. Provoke and tease them so that they want to attack you.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Taunted for 1 turn(s). | |
Requires Warfare 2
4m Radius |
Warfare
2 AP
5 Turn CD
Radius 4m
Taunt the enemies around you. Provoke and tease them so that they want to attack you.
Encourage
Encourage allies around you, increasing their primary attributes.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Encouraged for 3 turn(s). | |
13m Radius |
None
1 AP
6 Turn CD
Radius 13m
Encourage allies around you, increasing their primary attributes.
Battering Ram
Rush forward in a straight line, to a point far away, hitting all enemies in your path with 50% Physical Damage.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Knocked Down for 1 turn(s). | |
Requires Warfare 1
Requires a Melee Weapon
Requires !Immobile
12m Range |
Warfare
2 AP
5 Turn CD
Range 12m
Rush forward in a straight line, to a point far away, hitting all enemies in your path with 50% Physical Damage.
Phoenix Dive
Leap through the air towards a target position, creating a fire surface upon landing.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
CreateSurface,2,,Fire,100,1 | |
Requires Warfare 2
Requires !Immobile
13m Range |
Warfare
1 AP
4 Turn CD
Range 13m
Leap through the air towards a target position, creating a fire surface upon landing.
Locations
edit| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| Standard | -1 | Act 2 | 1 | Show Map |