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Source Vampirism

From dos2.wiki
Source Vampirism

Consume a corpse to gain a Source Point, or steal a Source Point from a living character.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
DRAIN,100,0,,0,0
% Cleave Damage
Cooldown 2 turn(s)
4m Range

UID: Target_SourceVampirism

Source Vampirism is a Sourcery skill. Drain target living character without Magic Armour to steal 1 Source Point from them. If used against a spirit they will cease to exist. If used on Shrieker they will perish.

Location

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Main Questline and Exploration

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Reaper's Coast

It becomes obtainable during the quest Powerful Awakening. Return to the Hall of Echoes once the second Source point is unlocked.

The Nameless Isle

In case godwoken chose not to learn the skill from their god it is possible to learn it by reading Tools of the Godwoken: Source Vampirism within the Academy of the Seven on the Nameless Isle.

Source Vampirism is located on under Memorised Skills and is considered an 'Innate Skill'. Acquiring the skill will allow players to consume spirits during certain dialog choices, with the exception of those from Electrocuted/Charred corpses.

Notes

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