Soul Mate

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Soul Mate

Bind yourself to target character, copying any healing or Armour restoration you receive to them. Clears Frozen, Stunned, Knocked Down, and Petrified from target character.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Soul Mate for 3 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Summoning 2
Cooldown 5 turn(s)
13m Range

UID: Target_SoulMate

Soul Mate targets a character that will receive half of the healing and armour restoration that you receive. Also clears Frozen, Stunned, Knocked Down and Petrified.

Since Soul Mate relies on Summoning magic it cannot be cast if caster is affected by Silenced and Enraged status effects.

Strategy

[edit | edit source]

Soul Mate can be used offensively against undead enemies. By linking yourself to an undead target and then consuming healing items or using healing spells on yourself, the undead target will receive damage from the "healing" transferred through the bond.