Last Rites

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Last Rites

Sacrifice yourself to bring an ally back to life. Deals 2 to you, and resurrects target character with maximum Vitality.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
SELF:OnHit:LAST_RITE,100,0
Resurrect,100,100
% Cleave Damage
1 Memory Slot(s)
Requires Necromancer 3
13m Range
13m Radius

UID: Teleportation_LastRites

Last Rites is a supportive Necromancer skill. It allows the caster once per combat to sacrifice their life-force to resurrect a fallen companion in a 13 meter radius. This skill will deal a set amount of piercing damage to the caster and restore their companion back to full Vitality from death. It is possible to survive the piercing damage of this skill if the character has more Vitality than the indicated piercing damage from the skill. Note that it is not possible to resurrect allied characters, only companions.

Since Last Rites relies on Necromancy magic it cannot be cast if the caster is affected by Silenced or Enraged status effects.

Notes

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