White Magister Elementalist
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White Magister Elementalist
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
-1
STR 10
FIN 10
INT 8
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
0
Magic Armor
2
Statistics
Level
-1
STR 10
FIN 10
INT 8
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
2
Statistics
Level
-1
STR 10
FIN 10
INT 8
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
3
Statistics
Level
-1
STR 10
FIN 10
INT 8
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
4
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 20%
Air 20%
Tags
- FEMALE
- HUMAN
- MAGISTER
Skills
editCorpse Explosion
Explode target corpse, dealing physical damage in the area.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
TARGET:EXPLODE,100,1,Projectile_CorpseExplosion_Explosion | |
Requires Pyrokinetic 1, Necromancer 1
13m Range
4m Radius |
Pyrokinetic
1 AP
4 Turn CD
Range 13m
Radius 4m
Explode target corpse, dealing physical damage in the area.
Healing Tears
The earth itself laments your plight, crying curative tears which heal all allies that move close to you for aid up to three times.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Healing Tears for 3 turn(s). | |
Requires Hydrosophist 1, Polymorph 1
3m Radius |
Hydrosophist
1 AP
5 Turn CD
Radius 3m
The earth itself laments your plight, crying curative tears which heal all allies that move close to you for aid up to three times.
Range 13m
A tornado moves randomly around the battlefield, removing surfaces and revealing invisible characters. Also clears Invisible, Burning and Slowed.
Superconductor
Shoot forking sparks at all enemies within the area, dealing 95-105% Air Damage and setting Shocked.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Shocked for 1 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Aerotheurge 3
8m Range
2m Radius |
Aerotheurge
3 AP
3 Turn CD
Range 8m
Radius 2m
Shoot forking sparks at all enemies within the area, dealing 95-105% Air Damage and setting Shocked.
Fire Whip
Long-range attack that deals 150-160% Fire Damage damage to a single target, leaving them Blind and Burning.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Retribution
Two-Handed
Leadership
Perseverance
Bartering
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Ignite
Set Blinded for 1 turn(s).
Melt
Set Burning for 1 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Pyrokinetic 2
8m Range |
Pyrokinetic
3 AP
3 Turn CD
Range 8m
Long-range attack that deals 150-160% Fire Damage damage to a single target, leaving them Blind and Burning.
Laser Ray
Line of intense heat that deals 145-155% Fire Damage to characters and leaves fire clouds behind.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Leadership
Perseverance
Retribution
Bartering
Two-Handed
Ranged
Single-Handed
% Life Steal
Dual Wielding
% VitalityPercentage
Geomancer
Hydrosophist
Warfare
Sneaking
Telekinesis
Huntsman
Summoning
Pyrokinetic
Scoundrel
Necromancy
Polymorph
Melt
Set Burning for 2 turn(s).
Ignite
Damage is based on your level and receives bonus from Intelligence. | |
Requires Pyrokinetic 2 |
Pyrokinetic
3 AP
3 Turn CD
Line of intense heat that deals 145-155% Fire Damage to characters and leaves fire clouds behind.
Electric Discharge
An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Electrify
Set Shocked for 2 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Aerotheurge 1
13m Range |
Aerotheurge
2 AP
3 Turn CD
Range 13m
An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.
Tentacle Lash
Lash out at your opponent, dealing 120-130% Physical Damage and setting Atrophy on them.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Disarmed for 1 turn(s).
Damage is based on your level and receives bonus from Strength. | |
Requires Polymorph 1
8m Range |
Polymorph
2 AP
3 Turn CD
Range 8m
Lash out at your opponent, dealing 120-130% Physical Damage and setting Atrophy on them.
Locations
edit| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| Standard | -1 | Ending | 1 | Show Map |
Trades
edit| Item | Qty | Chance |
|---|---|---|
| Unlocked at Level 1 | ||
| See ST_RandomLootJunkCharacters Table | 1 | 100% |
[Category] Gold | 1 | 66.7% |
[Category] GoldBig | 1 | 33.3% |
| Unlocked at Level 5 | ||
| See ST_RandomLootJunkCharacters Table | 1 | 100% |
[Category] Gold
| 1 | 66.7% |
[Category] GoldBig
| 1 | 33.3% |
Inventory
edit| Item | Amount |
|---|---|
| 1 |