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Saheila
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
3
STR 11
FIN 11
INT 12
CON 11
MEM 11
WIT 12
Vitality
57
Physical Armor
10
Magic Armor
26
Statistics
Level
3
STR 11
FIN 11
INT 12
CON 11
MEM 11
WIT 12
Vitality
76
Physical Armor
13
Magic Armor
35
Statistics
Level
3
STR 11
FIN 11
INT 12
CON 11
MEM 11
WIT 12
Vitality
96
Physical Armor
16
Magic Armor
44
Statistics
Level
3
STR 11
FIN 11
INT 12
CON 11
MEM 11
WIT 12
Vitality
144
Physical Armor
24
Magic Armor
66
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 40%
Water 40%
Earth 40%
Air 40%
Poison 40%
Tags
  • AI_PREFERRED_TARGET
  • IGNORE_UNDEAD_CRIME
  • RECORD_PROTAGONIST
  • TRADITIONAL_ELF


Saheila is an elven sourcerer interned at Fort Joy.

Background

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Saheila is a hiding with other elves and children in the Caverns. She was blinded after having her eyes stolen. Thanks to her far-seeing powers Saheila is viewed as an elven seer and knows what future will unfold.

She managed to escape Fort Joy and arrive at Reaper's Coast, however she was eventually abducted by the Lone Wolves and brought to their leader Roost Anlon at Cullwoods Mill. After being saved by the Godwoken she taught them how to harness their Source powers by connecting with nature. Later she would leave unto the Temple of Tir-Cendelius on the Nameless Isle where she requested the Mother Tree's death, since she viewed her as weak and corrupt.

After the Nameless Isle sinks to the bottom of the ocean, she arrives with several other elves at Arx, preparing for war against the other races.

After the Divine returned, Saheila still plotted vengeance, however, she never put her plans into motion; being stopped by her mother Tovah and Sebille Kaleran, as a new Mother.

Interactions

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  • Saheila has a unique entrance line for every origin character.
  • At Fort Joy, she provides a quest update for Lohse, however speaking with her trigger Lohse's demon and force Lohse to attack her.
    • Unless the Godwoken want to kill Saheila and the residents of the Caverns they should bring Lohse to low health without damaging anyone else (thus avoiding low attitude)
    • Killing Saheila gives 250 experience and drops unique body part: Saheila's Arm
  • At Cullwoods Mill Saheila briefly joins the party if they choose to help her escape. If she arrives safely to her tribe she will teach the party to harness Source. If Sebille is in the party, she has to say that she accepts her role as a Prime Scion, otherwise Saheila and other elves will attack her on spot.
  • Attacking Saheila at the Temple of Tir-Cendelius does not make nearby NPCs hostile
  • At the Cathedral of Arx, she will want to speak with Sebille. If Sebille is asked about their conversation, she will claim that Saheila has gone insane
  • Attacking Saheila at the Cathedral will make all nearby NPCs hostile

Encounters

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Skills

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Spirit Vision
Source
1 AP
Radius 20m
Your eyes pierce the veil of the Hall of Echoes.
Arcane Stitch
Hydrosophist
3 AP
1 SP
4 Turn CD
Range 13m
Fully restore target character's Magic Armour. Removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad.
Restoration
Hydrosophist
1 AP
4 Turn CD
Range 13m
Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.
Flesh Sacrifice
None
5 Turn CD
Gain 1 Action Point immediately and a 10% damage boost for 2 turns at the cost of -4 Constitution. Any Action Points over your maximum are lost.
Soothing Cold
Hydrosophist
1 AP
3 Turn CD
Radius 5m
Regenerate Magic Armour for all allies around caster.

Locations

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Variant/LocationLevelRegionSpawnsMap
Standard3Act 11Show Map

Quests

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Trades

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ItemQtyChance
Unlocked at Level 1
[Category] Gold
140.0%
[Category] IngredientEarly
120.0%
[Category] Fish
19.1%
[Category] Drink
127.3%
Random (14%) - Picks 1
Shovel1100.0%
Identifying Glass1100.0%

Loot

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Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-3-100.0%
Slot #2 (Guaranteed) - Picks 1-2-100.0%
[Category] Gold
1100.0%