Magister Swordsman
From dos2.wiki
More actions
Magister Swordsman
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
0
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
2
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
3
Magic Armor
1
Statistics
Level
-1
STR 9
FIN 10
INT 10
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
4
Magic Armor
1
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Earth 20%
Talents
Tags
- IGNORE_UNDEAD_CRIME
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
1
STR 11
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
18
Physical Armor
10
Magic Armor
4
Statistics
Level
1
STR 11
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
24
Physical Armor
13
Magic Armor
6
Statistics
Level
1
STR 11
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
30
Physical Armor
16
Magic Armor
7
Statistics
Level
1
STR 11
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
45
Physical Armor
24
Magic Armor
11
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Talents
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
1
STR 11
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
18
Physical Armor
10
Magic Armor
4
Statistics
Level
1
STR 11
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
24
Physical Armor
13
Magic Armor
6
Statistics
Level
1
STR 11
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
30
Physical Armor
16
Magic Armor
7
Statistics
Level
1
STR 11
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
45
Physical Armor
24
Magic Armor
11
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Talents
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
3
STR 12
FIN 11
INT 11
CON 11
MEM 11
WIT 11
Vitality
38
Physical Armor
22
Magic Armor
10
Statistics
Level
3
STR 12
FIN 11
INT 11
CON 11
MEM 11
WIT 11
Vitality
51
Physical Armor
29
Magic Armor
13
Statistics
Level
3
STR 12
FIN 11
INT 11
CON 11
MEM 11
WIT 11
Vitality
64
Physical Armor
36
Magic Armor
16
Statistics
Level
3
STR 12
FIN 11
INT 11
CON 11
MEM 11
WIT 11
Vitality
96
Physical Armor
54
Magic Armor
24
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Talents
Tags
- JAILOR
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
51
Physical Armor
29
Magic Armor
13
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
68
Physical Armor
39
Magic Armor
17
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
86
Physical Armor
49
Magic Armor
22
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
129
Physical Armor
74
Magic Armor
33
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Talents
Tags
- RECORD_EXTRA
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
51
Physical Armor
29
Magic Armor
13
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
68
Physical Armor
39
Magic Armor
17
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
86
Physical Armor
49
Magic Armor
22
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
129
Physical Armor
74
Magic Armor
33
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Talents
Tags
- RECORD_EXTRA
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
51
Physical Armor
29
Magic Armor
13
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
68
Physical Armor
39
Magic Armor
17
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
86
Physical Armor
49
Magic Armor
22
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
129
Physical Armor
74
Magic Armor
33
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Talents
Tags
- RECORD_EXTRA
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
51
Physical Armor
29
Magic Armor
13
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
68
Physical Armor
39
Magic Armor
17
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
86
Physical Armor
49
Magic Armor
22
Statistics
Level
4
STR 12
FIN 11
INT 11
CON 12
MEM 12
WIT 11
Vitality
129
Physical Armor
74
Magic Armor
33
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Talents
Tags
- RECORD_EXTRA
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
5
STR 13
FIN 11
INT 11
CON 13
MEM 12
WIT 12
Vitality
69
Physical Armor
52
Magic Armor
22
Statistics
Level
5
STR 13
FIN 11
INT 11
CON 13
MEM 12
WIT 12
Vitality
92
Physical Armor
69
Magic Armor
29
Statistics
Level
5
STR 13
FIN 11
INT 11
CON 13
MEM 12
WIT 12
Vitality
115
Physical Armor
86
Magic Armor
36
Statistics
Level
5
STR 13
FIN 11
INT 11
CON 13
MEM 12
WIT 12
Vitality
172
Physical Armor
129
Magic Armor
54
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Poison 20%
Talents
Tags
- RECORD_EXTRA
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
5
STR 13
FIN 11
INT 11
CON 13
MEM 12
WIT 12
Vitality
69
Physical Armor
52
Magic Armor
22
Statistics
Level
5
STR 13
FIN 11
INT 11
CON 13
MEM 12
WIT 12
Vitality
92
Physical Armor
69
Magic Armor
29
Statistics
Level
5
STR 13
FIN 11
INT 11
CON 13
MEM 12
WIT 12
Vitality
115
Physical Armor
86
Magic Armor
36
Statistics
Level
5
STR 13
FIN 11
INT 11
CON 13
MEM 12
WIT 12
Vitality
172
Physical Armor
129
Magic Armor
54
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Water 20%
Earth 20%
Air 20%
Poison 20%
Talents
Tags
- RECORD_EXTRA
Magister Swordsman is an unnamed NPC.
Characteristics
editEncounters
edit- 1 Magister Swordsman is encountered in Holding Cells alongside 1 Magister Houndmaster and 2 Magister Ranger interogating fellow magister Delorus. The swordsman appears neutral at the map but he will turn hostile if Delorus is healed and after conversation with Magister Houndmaster ends.
- 2 Magister Swordsman are encountered in Hall of Penitence alongside 1 Magister Cryomancer, 1 Magister Pyromancer, 1 Elven Prisoner and High Judge Orivand. They appear neutral on the map, however upon approaching them and finishing dialogue with High Judge Orivand, they will all turn hostile.
- 2 Magister Swordsman are encountered in Fort Joy courtyard alongside 3 Magister Rangers guarding Magister Captain Trippel who is talking with Paladin Cork. Upon seeing sourcerers escape all Magisters become hostile and attack both sourcerers and the paladin (who will help Sourcerers fight the Magisters).
- They have the same stats as the Magister Swordsman found at Hall of Penitence.
- 1 Magister Swordsman are encountered at Ruined Castle alongside 1 Magister Inquisitor and 2 Magister Rangers. They are neutral, however when Sourcerers approach Gareth they become hostile. They need to be defeated in order to progress the quest Most Dangerous When Cornered.
Skills
editMagister Melee
Tactician & Honour Mode
Magister Melee Strong
Locations
edit| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| Lvl -1 - Magister Melee Defender | -1 | Act 4 | 1 | Show Map |
| Lvl 1 - Magister Melee | 1 | Tutorial | 1 | Show Map |
| Lvl 1 - Magister Melee | 1 | Tutorial | 1 | Show Map |
| Lvl 3 - Magister Melee | 3 | Act 1 | 1 | Show Map |
| Lvl 4 - Magister Melee | 4 | Act 1 | 1 | Show Map |
| Lvl 4 - Magister Melee | 4 | Act 1 | 1 | Show Map |
| Lvl 4 - Magister Melee | 4 | Act 1 | 1 | Show Map |
| Lvl 4 - Magister Melee | 4 | Act 1 | 1 | Show Map |
| Lvl 5 - Magister Melee Strong | 5 | Act 1 | 1 | Show Map |
| Lvl 5 - Magister Melee Strong | 5 | Act 1 | 1 | Show Map |
Trades
edit| Item | Qty | Chance |
|---|---|---|
| Unlocked at Level 1 | ||
| See Food Table | 1 | 50.0% |
[Category] Fish | 1 | 10.0% |
| 1 | 40.0% | |
| See FTJ_GenericPrisoner Table | 1 | 50.0% |
[Category] IngredientEarly
| 1 | 50.0% |
[Category] Gold | 1 | 100.0% |
Loot
edit| Source / Item | Qty | Chance |
|---|---|---|
| Slot #1 (Guaranteed) - Picks 1 | - | 100.0% |
| Magister's Sword | 1 | 100.0% |
| Slot #2 (Guaranteed) - Picks 1 | - | 100.0% |
| Random Shield | 1 | 100.0% |
| Source / Item | Qty | Chance |
|---|---|---|
| Slot #1 (33% Chance) - Picks 1 | - | 33.3% |
| 1 | 100.0% | |
| Slot #2 (10% Chance) - Picks 1 | - | 10.0% |
[Category] Precious | 1 | 100.0% |
| Slot #3 (17% Chance) - Picks 1 | - | 16.7% |
| Life Essence | 1 | 16.7% |
| Air Essence | 1 | 16.7% |
| Earth Essence | 1 | 16.7% |
| Fire Essence | 1 | 16.7% |
| Water Essence | 1 | 16.7% |
| Shadow Essence | 1 | 16.7% |
| Source / Item | Qty | Chance |
|---|---|---|
| Slot #1 (33% Chance) - Picks 1 | - | 33.3% |
| 1 | 100.0% | |
| Slot #2 (10% Chance) - Picks 1 | - | 10.0% |
[Category] Precious | 1 | 100.0% |
| Slot #3 (17% Chance) - Picks 1 | - | 16.7% |
| Life Essence | 1 | 16.7% |
| Air Essence | 1 | 16.7% |
| Earth Essence | 1 | 16.7% |
| Fire Essence | 1 | 16.7% |
| Water Essence | 1 | 16.7% |
| Shadow Essence | 1 | 16.7% |
| Source / Item | Qty | Chance |
|---|---|---|
| Slot #1 (33% Chance) - Picks 1 | - | 33.3% |
| 1 | 100.0% | |
| Slot #2 (10% Chance) - Picks 1 | - | 10.0% |
[Category] Precious
| 1 | 100.0% |
| Slot #4 (17% Chance) - Picks 1 | - | 16.7% |
| Life Essence | 1 | 16.7% |
| Air Essence | 1 | 16.7% |
| Earth Essence | 1 | 16.7% |
| Fire Essence | 1 | 16.7% |
| Water Essence | 1 | 16.7% |
| Shadow Essence | 1 | 16.7% |
| Source / Item | Qty | Chance |
|---|---|---|
| Random Ring | 1 | 60.0% |
| Random Amulet | 1 | 40.0% |
| Source / Item | Qty | Chance |
|---|---|---|
| Slot #1 (50% Chance) - Picks 1 | - | 50.0% |
[Category] SmallGold | 1 | 100.0% |
| Slot #2 (10% Chance) - Picks 1 | - | 10.0% |
| Rolls on ST_FTJ_Neo_RandomJunk_Group_2 Table | 1 | 1.1% |
| Rolls on ST_FTJ_Neo_RandomJunk_Group_4 Table | 1 | 1.1% |
| Rolls on ST_FTJ_Neo_RandomJunk_Group_6 Table | 1 | 1.1% |
| Rolls on ST_FTJ_Neo_RandomJunk_Group_7 Table | 1 | 1.1% |
| Rolls on ST_FTJ_Neo_RandomJunk_Group_8 Table | 1 | 1.1% |
| Rolls on ST_FTJ_Neo_RandomJunk_Group_9 Table | 1 | 1.1% |
| Rolls on ST_FTJ_Neo_RandomJunk_Group_10 Table | 1 | 1.1% |
| Rolls on ST_FTJ_Neo_RandomJunk_Group_11 Table | 1 | 1.1% |
| Rolls on ST_FTJ_Neo_RandomJunk_Group_12 Table | 1 | 1.1% |
| Slot #3 (10% Chance) - Picks 1 | - | 10.0% |
| Random ClothUpperBody | 1 | 25.0% |
| Random ClothLowerBody | 1 | 25.0% |
[Category] Gold | 1 | 25.0% |
| Rolls on ST_WeaponNormal Table | 1 | 2.5% |
Inventory
edit| Item | Amount |
|---|---|
| Armour-Piercing Grenade | 1 |
| Firestorm Grenade | 1 |
| Minor Healing Potion | 1 |
| Oil Flask | 1 |