Kajun Frozenheart
From dos2.wiki
More actions
Kajun Frozenheart
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
19
STR 28
FIN 21
INT 14
CON 28
MEM 14
WIT 21
Vitality
1939
Physical Armor
661
Magic Armor
220
Statistics
Level
19
STR 28
FIN 21
INT 14
CON 28
MEM 14
WIT 21
Vitality
2585
Physical Armor
881
Magic Armor
294
Statistics
Level
19
STR 28
FIN 21
INT 14
CON 28
MEM 14
WIT 21
Vitality
3232
Physical Armor
1101
Magic Armor
367
Statistics
Level
19
STR 28
FIN 21
INT 14
CON 28
MEM 14
WIT 21
Vitality
4848
Physical Armor
1651
Magic Armor
550
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire -20%
Water 80%
Air 20%
Talents
Tags
- ARX_MISTAKE_GOON
Skills
editHail Strike
Icicles fall from the sky, chilling characters and dealing 35-45% Water Damage. They create Ice surfaces where they hit the ground.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Creates a 1m Ice surface when targeting terrain
Set Chilled for 2 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Hydrosophist 1
13m Range
1m Radius |
Hydrosophist
3 AP
3 Turn CD
Range 13m
Radius 1m
Icicles fall from the sky, chilling characters and dealing 35-45% Water Damage. They create Ice surfaces where they hit the ground.
Ice Fan
Target 3 positions and shoot an ice shard at each one, dealing 40-50% Water Damage and making targets Chilled.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Retribution
Two-Handed
Leadership
Perseverance
Bartering
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Freeze
Set Chilled for 1 turn(s).
Creates a 2m Ice surface when targeting terrain
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence. | |
Requires Hydrosophist 2
13m Range
2m Radius |
Hydrosophist
3 AP
4 Turn CD
Range 13m
Radius 2m
Target 3 positions and shoot an ice shard at each one, dealing 40-50% Water Damage and making targets Chilled.
Deep Freeze
Characters in the cone that are Frozen and below 10% Vitality shatter and instantly die. Otherwise they receive 145-155% Water Damage and become Frozen.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
TryKill,100,1,FROZEN,10
Set Frozen for 1 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Hydrosophist 3 |
Hydrosophist
4 AP
6 Turn CD
Characters in the cone that are Frozen and below 10% Vitality shatter and instantly die. Otherwise they receive 145-155% Water Damage and become Frozen.
Teleportation
Teleport a target character or item to a point of your choosing.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Damage is based on your level and receives bonus from Intelligence. | |
Requires Aerotheurge 2
13m Range
13m Radius |
Aerotheurge
2 AP
4 Turn CD
Range 13m
Radius 13m
Teleport a target character or item to a point of your choosing.
Range 13m
Radius 13m
Make two characters switch places. One of the characters can be you.
Rain
Create a spreading water surface which douses fires. Set Wet status on characters in the area.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Wet for 1 turn(s). | |
Requires Hydrosophist 1
8m Range
10m Radius |
Hydrosophist
1 AP
6 Turn CD
Range 8m
Radius 10m
Create a spreading water surface which douses fires. Set Wet status on characters in the area.
Global Cooling
Set Chilled on enemies around you and deal 45-55% Water Damage. Freeze all susceptible surfaces.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Chilled for 3 turn(s).
Freeze
Damage is based on your level and receives bonus from Intelligence. | |
Requires Hydrosophist 2
13m Radius |
Hydrosophist
1 AP
3 Turn CD
Radius 13m
Set Chilled on enemies around you and deal 45-55% Water Damage. Freeze all susceptible surfaces.
Ice Shard
Shoot a chilling shard of ice that deals 95-105% Water Damage.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Leadership
Perseverance
Retribution
Bartering
Two-Handed
Ranged
Single-Handed
% Life Steal
Dual Wielding
% VitalityPercentage
Geomancer
Hydrosophist
Warfare
Sneaking
Telekinesis
Huntsman
Summoning
Pyrokinetic
Scoundrel
Necromancy
Polymorph
Set Chilled for 2 turn(s).
Creates a 2m Ice surface when targeting terrain
Freeze
Damage is based on your level and receives bonus from Intelligence. | |
13m Range
2m Radius |
Hydrosophist
2 AP
2 Turn CD
Range 13m
Radius 2m
Shoot a chilling shard of ice that deals 95-105% Water Damage.
Locations
edit| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| Standard | 19 | Act 4 | 1 | Show Map |
Related Quests
editRetrieved from "https://dos2.wiki/w/index.php?title=Kajun_Frozenheart&oldid=86263"