First Aid
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More actions
First Aid
Heals target for . Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned, Diseased.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set First Aid for 0 turn(s).
Set Rested for 1 turn(s).
1 Memory Slot(s) | |
Requires Huntsman 1
8m Range |
UID: Target_FirstAid
First Aid is a Huntsman skill. It heals Vitality and removes several negative status effects from a target.
Description
editHeals Vitality. Removes the following status effects:
Locations
editQuests
edit- The Shakedown - Elodi grants the item Severed Head. If eaten by an Elf, it will teach them the skill.