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Decaying Touch

From dos2.wiki
Decaying Touch

Deal 95-105% Physical Damage to target character. Sets Decay, so the target will take physical damage from healing spells and potions.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Decaying for 2 turn(s).
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Necromancer 1
2m Range
Resisted by Physical Armour

UID: Target_DecayingTouch

Decaying Touch is a starter Necromancer skill.

Characteristics

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Decaying Touch is an offensive necromancer skill that allows caster to deal physical damage to their enemy by touching them (range of the skill is roughly 1.9 meters). Characters without Physical Armour are afflicted with Decaying status effect that turns all healing, with the exception from Necromancy magic based healing, to physical damage for 2 turns.

Since Decaying Touch relies on Necromancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Decaying Touch skill is not reflected back when the target is under Deflective Barrier skill (Definitive Edition only).

Notes

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