Dead Paladin Elementalist
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- Classic
- Tactician
- HUMAN
- MALE
- PALADIN
Skills
editHurl a fiery sphere that will explode, dealing 95-105% Fire Damage.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Leadership
Perseverance
Retribution
Bartering
Two-Handed
Ranged
Single-Handed
% Life Steal
Dual Wielding
% VitalityPercentage
Geomancer
Hydrosophist
Warfare
Sneaking
Telekinesis
Huntsman
Summoning
Pyrokinetic
Scoundrel
Necromancy
Polymorph
Ignite
Creates a 3m Fire surface when targeting terrain
Set Burning for 2 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Pyrokinetic 2
13m Range
3m Radius |
Fire a cursed flame which will fork on impact up to 5 times, dealing 143-158% Fire Damage and leaving a cursed fire surface in its wake.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Leadership
Perseverance
Retribution
Bartering
Two-Handed
Ranged
Single-Handed
% Life Steal
Dual Wielding
% VitalityPercentage
Geomancer
Hydrosophist
Warfare
Sneaking
Telekinesis
Huntsman
Summoning
Pyrokinetic
Scoundrel
Necromancy
Polymorph
Ignite
Creates a 1m FireCursed surface when targeting terrain
Set Necrofire for 2 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Pyrokinetic 3
13m Range
13m Radius |
Explode, creating fire surfaces and dealing 170-180% Fire Damage in a large area around you (except areas blocked by obstacles).
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Ignite
Creates a 4m Fire surface when targeting terrain
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence. | |
Requires Pyrokinetic 2
4m Radius |
Deal 65-85% Fire Damage to target character. If the character is affected by Burning or Necrofire, remove those statuses and deal additional damage for each turn of duration remaining.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Leadership
Perseverance
Retribution
Bartering
Two-Handed
Ranged
Single-Handed
% Life Steal
Dual Wielding
% VitalityPercentage
Geomancer
Hydrosophist
Warfare
Sneaking
Telekinesis
Huntsman
Summoning
Pyrokinetic
Scoundrel
Necromancy
Polymorph
Melt
Set [[]] for 0 turn(s).
Ignite
Damage is based on your level and receives bonus from Intelligence. | |
Requires Pyrokinetic 2
13m Range |
Target 3 positions and shoot an ice shard at each one, dealing 40-50% Water Damage and making targets Chilled.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Retribution
Two-Handed
Leadership
Perseverance
Bartering
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Freeze
Set Chilled for 1 turn(s).
Creates a 2m Ice surface when targeting terrain
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence. | |
Requires Hydrosophist 2
13m Range
2m Radius |
Characters in the cone that are Frozen and below 10% Vitality shatter and instantly die. Otherwise they receive 145-155% Water Damage and become Frozen.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
TryKill,100,1,FROZEN,10
Set Frozen for 1 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Hydrosophist 3 |
Spikes impale all characters and items, setting Crippled and dealing 95-105% Earth Damage. Also creates an oil puddle.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Crippled for 1 turn(s).
Creates a 3m Oil surface when targeting terrain*
Damage is based on your level and receives bonus from Intelligence. | |
Requires Geomancer 2
13m Range
3m Radius |
Locations
edit| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| Standard | -1 | Act 4 | 1 | Show Map |
Loot
edit| Source / Item | Qty | Chance |
|---|---|---|
| Levels 9-8 (22% Chance) - Picks 1-2 | - | 22.2% |
| 1 | 50.0% | |
| 1 | 50.0% | |
| Up to Level 8 (20% Chance) - Picks 1 | - | 20.0% |
| 1 | 100.0% | |
| Level 9+ (12% Chance) - Picks 1 | - | 12.5% |
| 1 | 25.0% | |
| 1 | 25.0% | |
| 1 | 25.0% | |
| Rolls on GenericContainer Table | 1 | 3.1% |
| Level 9+ (20% Chance) - Picks 1 | - | 20.0% |
| 1 | 100.0% |