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Dazing Bolt

From dos2.wiki
Dazing Bolt

An electrical bolt falls from the sky, dealing 115-125% Air Damage to characters in the area and setting Shocked status.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Shocked for 1 turn(s).
Electrify
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Aerotheurge 2
13m Range
3m Radius
Resisted by Magic Armour

UID: ProjectileStrike_DazingBolt

Dazing Bolt is an offensive Aerotheurge skill that allows the caster to call down lightning at a target location in a 13 meter radius. The bolt will deal air damage to all characters in a 3 meter radius of the target area and electrify any water and blood surfaces as well as clouds.

Characters without Magic Armour will be afflicted with the Shocked status effect for 2 turns. If a character is already affected by Shocked or Wet, they will instead be affected by the Stunned status effect, which will paralyse them for 1 turn.

Since Dazing Bolt relies on Aerotheurgy magic, it cannot be cast if the character is affected by Silenced or Enraged status effects. The skill is reflected back when the target is under the Deflective Barrier skill.