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Coral
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
2
STR 11
FIN 11
INT 11
CON 11
MEM 10
WIT 10
Vitality
25
Physical Armor
0
Magic Armor
0
Statistics
Level
2
STR 11
FIN 11
INT 11
CON 11
MEM 10
WIT 10
Vitality
34
Physical Armor
0
Magic Armor
0
Statistics
Level
2
STR 11
FIN 11
INT 11
CON 11
MEM 10
WIT 10
Vitality
43
Physical Armor
0
Magic Armor
0
Statistics
Level
2
STR 11
FIN 11
INT 11
CON 11
MEM 10
WIT 10
Vitality
64
Physical Armor
0
Magic Armor
0
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Tags
  • RECORD_EXTRA


Template:Quote

Coral is a child imprisoned at Fort Joy.

Background

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Coral is a human girl found crying behind a basket, near a large tent where Unnis, her guardian, lives. They are both found on the eastern side of the Fort Joy Beach, beyond the Hidden Alcove, at coordinates X:281, Y:295. They both hide at Hidden Alcove from Griffs thugs. Prior to her imprisonment she used to be a slave to a cruel lizard mistress in the Ancient Empire. Taking after her guardian, Unnis, Coral harbors a deep fear of Lizards.

Locations

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Variant/LocationLevelRegionSpawnsMap
Standard2Act 11Show Map

Interactions

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  • Calming Coral down will reward the Godwoken with a scroll of Electric Discharge and 100 experience.
  • Characters with the Jester, Mystic or Barbarian tag have unique dialogue options, although The Barbarian tag will not calm her down. Comforting Coral does not require any special tag, and describing her as a warrior princess will successfully calm her.

Trades

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ItemQtyChance
Unlocked at Level 1
Random (33%) - Picks 1
Cloth Scraps133.3%
Doll133.3%
Needle133.3%
Shell1100.0%
Random (50%) - Picks 1
Water Balloon115.4%
Teddy Bear17.7%
Worn Teddy Bear115.4%
Toy Wooden Block115.4%
Toy Wooden Block115.4%
Toy Wooden Block115.4%
Toy Wooden Block115.4%
Random (12%) - Picks 1
Random (67%) - Picks 1-4
Trap Disarming Kit133.3%
Lockpicks166.7%

Notes

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  • Coral is invulnerable and cannot be killed.