White Magister Elementalist
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White Magister Elementalist
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
-1
STR 10
FIN 10
INT 8
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
0
Magic Armor
2
Statistics
Level
-1
STR 10
FIN 10
INT 8
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
2
Statistics
Level
-1
STR 10
FIN 10
INT 8
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
3
Statistics
Level
-1
STR 10
FIN 10
INT 8
CON 9
MEM 9
WIT 9
Vitality
0
Physical Armor
1
Magic Armor
4
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 20%
Air 20%
Tags
- FEMALE
- HUMAN
- MAGISTER
Skills
editCorpse Explosion


Explode target corpse, dealing physical damage in the area.
Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
TARGET:EXPLODE,100,1,Projectile_CorpseExplosion_Explosion
% Cleave Damage
Requires Pyrokinetic 1, Necromancer 1
Cooldown 4 turn(s)
13m Range
4m Radius
Pyrokinetic
1 AP
4 Turn CD
Range 13m
Radius 4m
Explode target corpse, dealing physical damage in the area.
Healing Tears


The earth itself laments your plight, crying curative tears which heal all allies that move close to you for aid up to three times.
Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Healing Tears for 3 turn(s).
% Cleave Damage
Requires Hydrosophist 1, Polymorph 1
Cooldown 5 turn(s)
3m Radius
Hydrosophist
1 AP
5 Turn CD
Radius 3m
The earth itself laments your plight, crying curative tears which heal all allies that move close to you for aid up to three times.
Range 13m
A tornado moves randomly around the battlefield, removing surfaces and revealing invisible characters. Also clears Invisible, Burning and Slowed.
Superconductor


Shoot forking sparks at all enemies within the area, dealing 95-105% Air Damage and setting Shocked.
Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Shocked for 1 turn(s).
% Cleave Damage
Damage is based on your level and receives bonus from Intelligence.
Requires Aerotheurge 3
Cooldown 3 turn(s)
8m Range
2m Radius
Aerotheurge
3 AP
3 Turn CD
Range 8m
Radius 2m
Shoot forking sparks at all enemies within the area, dealing 95-105% Air Damage and setting Shocked.
Fire Whip


Long-range attack that deals 150-160% Fire Damage damage to a single target, leaving them Blind and Burning.
Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Burning for 1 turn(s).
Set Blinded for 1 turn(s).
Ignite
Melt
% Cleave Damage
Damage is based on your level and receives bonus from Intelligence.
Requires Pyrokinetic 2
Cooldown 3 turn(s)
8m Range
Pyrokinetic
3 AP
3 Turn CD
Range 8m
Long-range attack that deals 150-160% Fire Damage damage to a single target, leaving them Blind and Burning.
Laser Ray


Line of intense heat that deals 145-155% Fire Damage to characters and leaves fire clouds behind.
Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Ignite
Melt
Set Burning for 2 turn(s).
% Cleave Damage
Damage is based on your level and receives bonus from Intelligence.
Requires Pyrokinetic 2
Cooldown 3 turn(s)
Pyrokinetic
3 AP
3 Turn CD
Line of intense heat that deals 145-155% Fire Damage to characters and leaves fire clouds behind.
Electric Discharge


An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.
Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Electrify
Set Shocked for 2 turn(s).
% Cleave Damage
Damage is based on your level and receives bonus from Intelligence.
Requires Aerotheurge 1
Cooldown 3 turn(s)
13m Range
Aerotheurge
2 AP
3 Turn CD
Range 13m
An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.
Tentacle Lash


Lash out at your opponent, dealing 120-130% Physical Damage and setting Atrophy on them.
Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Disarmed for 1 turn(s).
% Cleave Damage
Damage is based on your level and receives bonus from Strength.
Requires Polymorph 1
Cooldown 3 turn(s)
8m Range
Polymorph
2 AP
3 Turn CD
Range 8m
Lash out at your opponent, dealing 120-130% Physical Damage and setting Atrophy on them.
Locations
edit| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| Standard | -1 | Ending | 1 | Show Map |
Trades
edit| Item | Qty | Chance |
|---|---|---|
| Unlocked at Level 1 | ||
| See ST_RandomLootJunkCharacters Table | 1 | 100% |
[Category] Gold | 1 | 66.7% |
[Category] GoldBig | 1 | 33.3% |
| Unlocked at Level 5 | ||
| See ST_RandomLootJunkCharacters Table | 1 | 100% |
[Category] Gold
| 1 | 66.7% |
[Category] GoldBig
| 1 | 33.3% |
Inventory
edit| Item | Amount |
|---|---|
| 1 |