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Spirit of the Black Widowmaker

From dos2.wiki


Spirit of the Black Widowmaker
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
-1
STR 10
FIN 10
INT 9
CON 10
MEM 10
WIT 10
Vitality
0
Physical Armor
0
Magic Armor
0
Statistics
Level
-1
STR 10
FIN 10
INT 9
CON 10
MEM 10
WIT 10
Vitality
0
Physical Armor
0
Magic Armor
0
Statistics
Level
-1
STR 10
FIN 10
INT 9
CON 10
MEM 10
WIT 10
Vitality
0
Physical Armor
0
Magic Armor
0
Statistics
Level
-1
STR 10
FIN 10
INT 9
CON 10
MEM 10
WIT 10
Vitality
0
Physical Armor
0
Magic Armor
0
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Tags
  • GHOST



The whiff of chemistry assails you. You know that it's all in your imagination, but still your throat constricts, your stomach turns, and your vision swims before you. As your vision clears the spirit is revealed - a lizard. He has eyes only for the lizard Lone Wolf who stands before him.
— Narrator

Template:Pagename nd was a poisoner, now a spirit haunting Snakeroot at Cullwoods Mill in 1242 AD.

Background

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A master poisoner, he created a poison which tasted and looked like healing elixir but was tricked into drinking it by the mercenary Snakeroot, in order for her to steal his own book. Ever since his death, he continues to haunt her and desires her death.

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Locations

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Variant/LocationLevelRegionSpawnsMap
Standard-1Act 21Show Map