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Orcs are one of the seven races of Rivellon in Divinity: Original Sin 2, created by the god Vrogir. They are not a playable race.

The world grew too civilised for us. No plunder. No glory. Nothing to make our hearts quicken.

Overview

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The orcs were created by Vrogir, the god of strength and war, as a warrior people of superior physical power. Unlike the other six races – Humans, Elves, Dwarves, Lizards, Imps, and Undead – orcs are not encountered as a major faction in the events of the game and are not available as a playable race during character creation.

History

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The orcs were once a prominent race in Rivellon, known for their martial prowess and aggressive culture. By the time of the game, the orc race has been largely devastated. Deathfog, a deadly substance developed during earlier conflicts, was used extensively against the orcs, decimating their population. The surviving orcs are scattered and play a diminished role in Rivellon's political landscape.

As VrogirVrogir's Scribe at the Cathedral of Arx notes: No wonder the orcs vanished, considering how brutal their god Vrogir was – I'd disappear too if I was one of them.

Role in the game

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While orcs are not a playable race, their history is referenced in several ways:

  • Deathfog – originally deployed against the orcs – plays a significant role in the story, particularly in Arx and aboard The Lady Vengeance.
  • On the Nameless Isle, the party can enter Vrogir's temple, where the Spirit of Knight of Vrogir guards the entrance and challenges those who seek passage.
  • Several item descriptions and lore books reference the orc wars and their aftermath.

Notes

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  • Orcs are one of two races (alongside Imps) whose god's Godwoken champion is not encountered during the events of the game.
  • The use of Deathfog against the orcs is a recurring moral theme, particularly in Ifan ben-MezdIfan ben-Mezd's personal quest.
  • Vrogir's Scribe observes that Vrogir could show great empathy and tenderness when he wished... though that doesn't seem to have been very often.