+2 Strength
+2 Finesse
+2 Intelligence
+2 Constitution
Memory
+2 Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
+2 Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
+10% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
+0.2 Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
+1 Telekinesis
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
% Cleave Damage