Blazing Justice

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Blazing Justice
Club
19-21 Physical
+2 Strength
Finesse
+2 Intelligence
Constitution
+2 Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
+2 Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
% Cleave Damage
Requires Strength 12
1.2m Range
Durability 20 / 20
Grants Skill
Empty slot

The hammer feels heavy as gold, but tough as tenebrium. When it catches the light, you swear you can flames reflected in its sheen.

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