The Red Prince (Horrorsleep)
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The Red Prince (Horrorsleep)
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
17
STR 29
FIN 20
INT 16
CON 26
MEM 20
WIT 29
Vitality
457
Physical Armor
456
Magic Armor
195
Statistics
Level
17
STR 29
FIN 20
INT 16
CON 26
MEM 20
WIT 29
Vitality
610
Physical Armor
607
Magic Armor
260
Statistics
Level
17
STR 29
FIN 20
INT 16
CON 26
MEM 20
WIT 29
Vitality
763
Physical Armor
759
Magic Armor
325
Statistics
Level
17
STR 29
FIN 20
INT 16
CON 26
MEM 20
WIT 29
Vitality
1144
Physical Armor
1139
Magic Armor
488
Action Points
4 Start / 4 Rec / 6 Max
Initiative
18
Movement
500
Talents
Tags
- LIZARD
- MALE
Skills
[edit | edit source]Phoenix Dive
Leap through the air towards a target position, creating a fire surface upon landing.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
CreateSurface,2,,Fire,100,1 | |
Requires Warfare 2
Requires !Immobile
13m Range |
Warfare
1 AP
4 Turn CD
Range 13m
Leap through the air towards a target position, creating a fire surface upon landing.
Flaming Skin
You get immunity to fire, but lowered resistance to water. You bleed fire.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Flaming Skin for 2 turn(s).
2 Memory Slot(s) | |
Requires Pyrokinetic 2, Polymorph 2 |
Polymorph
1 AP
1 SP
5 Turn CD
You get immunity to fire, but lowered resistance to water. You bleed fire.
Overpower
Deal 125% Physical Damage. If your Physical Armour is higher than your opponent's, destroy all their Physical Armour. Can set Knocked Down.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set [[]] for 1 turn(s).
Set Knocked Down for 1 turn(s). | |
Requires Warfare 5
Requires a Melee Weapon
1m Range |
Warfare
2 AP
3 SP
3 Turn CD
Range 1m
Deal 125% Physical Damage. If your Physical Armour is higher than your opponent's, destroy all their Physical Armour. Can set Knocked Down.
Range 1m
Attack 5 times with astonishing speed, each hit dealing 60% Physical Damage damage.
Provoke
Taunt the enemies around you. Provoke and tease them so that they want to attack you.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Taunted for 1 turn(s). | |
Requires Warfare 2
4m Radius |
Warfare
2 AP
5 Turn CD
Radius 4m
Taunt the enemies around you. Provoke and tease them so that they want to attack you.
Range 8m
Radius 10m
Jump from one target to another, hitting up to 2 targets, dealing 70% Physical Damage to each. Targets are chosen randomly in a 10 radius.
Crippling Blow
Cripple the target with a sweeping blow, and all characters around it. Deals 115% Physical Damage.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Crippled for 1 turn(s). | |
Requires Warfare 1
Requires a Melee Weapon
1m Range
1m Radius |
Warfare
2 AP
3 Turn CD
Range 1m
Radius 1m
Cripple the target with a sweeping blow, and all characters around it. Deals 115% Physical Damage.
Locations
[edit | edit source]| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| HorrorSleep | 17 | Act 4 | 1 | Show Map |