Tam

From dos2.wiki
Jump to navigation Jump to search


Tam
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
1
STR 10
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
18
Physical Armor
0
Magic Armor
0
Statistics
Level
1
STR 10
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
24
Physical Armor
0
Magic Armor
0
Statistics
Level
1
STR 10
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
30
Physical Armor
0
Magic Armor
0
Statistics
Level
1
STR 10
FIN 10
INT 10
CON 10
MEM 10
WIT 10
Vitality
45
Physical Armor
0
Magic Armor
0
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Tags
  • RECORD_QUEST


Tam is a human boy and Sourcerer who is interned at Fort Joy.

Background

[edit | edit source]

Tam spends his time east of the Ancient Statue to Braccus Rex on Fort Joy beach. He is occupied staring into his mirror unconcerned about the dangerous waters. He believes no place is safe and considers the beach to be nicer place than the ghetto. His parents were already taken by the Magisters when the Merryweather sank.

Interactions

[edit | edit source]
  • For Lizards and Elves he will say he is not supposed to talk with them.
  • If you use the [Elf] dialogue he will say he was told that Elves eat people.
  • If you use the [Lizard] dialogue you can tell him lizards are famous storytellers and proceed to tell him one of two stories. No matter which one you select he will become uncomfortable.
  • Tam asks if you are a Sourcerer, you can say yes and you can also say he must be one too since he is here. He will make some small talk about how it is nicer out where he is than inside the fort.
  • If Lohse tells him to check with his mirror to see if she's a Sourcerer, he becomes terrified and drops the mirror, then stops speaking to you. Speaking to him once more, he will say that she isn't a person; she's wearing a person. Then he runs away.

Locations

[edit | edit source]
Variant/LocationLevelRegionSpawnsMap
Standard1Act 11Show Map

Trades

[edit | edit source]
ItemQtyChance
Unlocked at Level 1
Random (33%) - Picks 1
Cloth Scraps133.3%
Doll133.3%
Needle133.3%
Shell1100.0%
Random (50%) - Picks 1
Water Balloon115.4%
Teddy Bear17.7%
Worn Teddy Bear115.4%
Toy Wooden Block115.4%
Toy Wooden Block115.4%
Toy Wooden Block115.4%
Toy Wooden Block115.4%
Random (12%) - Picks 1
Random (67%) - Picks 1-4
Trap Disarming Kit133.3%
Lockpicks166.7%
Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-3-100.0%
Slot #2 (Guaranteed) - Picks 1-2-100.0%
[Category] Gold
1100.0%