Knight
The Knight is a warrior class in Divinity: Original Sin 2.
“Specialised in war tactics, knights are trained not only to fight, but to rally troops.„
Overview
[edit | edit source]The Knight is a pure melee preset devoted entirely to Warfare skill, supplemented by Two-Handed weapon expertise. Warfare skills provide physical damage and crowd control through knockdowns and charges. The preset favours Strength and Constitution, and starts with a two-handed weapon.
Like all classes in Divinity: Original Sin 2, the Knight is a starting preset rather than a permanent choice. Attribute and ability points can be allocated freely on each level-up, and full respecification is available from Act Two onward via the magic mirror aboard the Lady Vengeance. Enabling the Fort Joy Magic Mirror gift bag feature also makes a mirror available in Act One.
No origin character uses this preset by default.
Starting loadout
[edit | edit source]| Category | Details |
|---|---|
| Primary attributes | Strength 12, Constitution 11 |
| Secondary attributes | Finesse 10, Intelligence 10, Memory 10, Wits 10 |
| Combat abilities | Warfare 1, Two-Handed 1 |
| Civil ability | Bartering 1 |
| Starting skills | Battle Stomp, Battering Ram, Crippling Blow |
| Talent | Opportunist |
| Equipment | Good Part Of A Twohander, Minor Healing Potion, Firestorm Grenade, Resurrection Scroll |
Starting skills
[edit | edit source]- Battle Stomp (Warfare)
- Smashes the ground in front of the caster, dealing physical damage and clearing surfaces. Targets without physical armour are knocked down for one turn.
- Battering Ram (Warfare)
- Dashes forward in a straight line, dealing physical damage to all enemies in the path. Targets without physical armour are knocked down for one turn.
- Crippling Blow (Warfare)
- Strikes the target and all nearby characters, dealing physical damage. Targets without physical armour are crippled, restricting their movement.
The Opportunist talent grants a free attack of opportunity against any enemy that moves within melee range.
Skill progression
[edit | edit source]As the Knight invests points in Warfare, additional skills become available. The table below lists every Warfare skill, grouped by unlock tier.
| Tier | Warfare |
|---|---|
| Starter (level 1) | |
| Novice (level 4) | |
| Adept (level 9) | |
| Expert (level 13) | |
| Master (level 16) |
Recommended traders
[edit | edit source]- Trader Haran – Warfare skills
- The Lost Knight – Warfare skills
- Black Ring Quartermaster – Warfare skills
- Trader Fionola – Warfare skills
Mercenary
[edit | edit source]The Knight mercenary is Yastara, a lizard warrior available for hire from Sergeant Zrilla.