Dual Wielding

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Dual Wielding is a weapon combat ability in Divinity: Original Sin 2 that increases damage and dodging when a character wields two one-handed weapons.

Overview

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See also: Combat Abilities

Dual Wielding provides passive bonuses whenever a character has a one-handed weapon equipped in both the main hand and off-hand. This includes any combination of swords, daggers, maces, axes, or wands. The ability does not apply when using a two-handed weapon, a weapon with a shield, or when the off-hand is empty.

Each point invested in Dual Wielding grants +5% damage and +1% dodging.

Effects

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Dual Wielding scaling
Level Damage bonus Dodging bonus
1 +5% +1%
2 +10% +2%
3 +15% +3%
4 +20% +4%
5 +25% +5%
10 +50% +10%

Notes

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  • The damage bonus from Dual Wielding applies to both weapons. Combined with the natural second attack from dual wielding, this makes it a strong option for damage-focused builds.
  • The dodging bonus stacks with other sources of dodging, such as the Parry MasterParry Master talent and Finesse-based equipment.
  • Dual Wielding is particularly effective for Scoundrel builds that use daggers, as the extra attack and dodging complement the school's critical-focused playstyle.
  • Wands can be dual wielded, making this ability relevant for mage builds that do not use staves or shields.
  • The AmbidextrousAmbidextrous talent provides a complementary effect – reducing AP cost of grenades and scrolls when the off-hand is free – and is therefore not synergistic with Dual Wielding.