Battering Ram

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Battering Ram

Rush forward in a straight line, to a point far away, hitting all enemies in your path with 50% Physical Damage.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Knocked Down for 1 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Warfare 1
Requires a Melee Weapon
Requires !Immobile
Cooldown 5 turn(s)
12m Range

UID: Rush_BatteringRam

Battering Ram is a Warfare starter skill.

Description

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Battering Ram is a offensive warfare skill that allows caster to dash forward in a straight line and hit all enemies in path with their melee weapon.

Characters without Physical Armour will be afflicted with Knocked Down status effect which will make them incapable to act their next turn.

Since Battering Ram requires a weapon it cannot be cast if caster is affected by Atrophy status effect.

Locations

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