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Uncanny Evasion

From dos2.wiki
Uncanny Evasion

Target character's Dodging is increased by 90% and Movement Speed is increased by 20%.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Evading for 1 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Aerotheurge 2
Cooldown 4 turn(s)
13m Range

UID: Target_EvasiveManeuver

Uncanny Evasion is an Aerotheurge skill.

Description

edit

Uncanny Evasion is a supportive aerotheurge skill that allows caster to enchant themselves or their chosen target in 13 meter range for 1 turn. This enchantment will boost Dodging by 90 % and increase Movement by 1 point.

Since Uncanny Evasion relies on Aerotheurgy magic it cannot be cast if character is affected by Silenced and Enraged status effects.

Notes

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Base game
  • The effects of the skill can be also granted through Aerotheurge and Huntsman source skill Evasive Aura.
  • The description of Uncanny Evasion skill in game is false, no matter how much Movement character has they will always receive + 1 point to Movement.
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