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Superconductor

From dos2.wiki
Superconductor

Shoot forking sparks at all enemies within the area, dealing 95-105% Air Damage and setting Shocked.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Shocked for 1 turn(s).
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Aerotheurge 3
8m Range
2m Radius
Resisted by Magic Armour

UID: Projectile_Superconductor

Superconductor is a offensive Aerotheurge source skill.

Description

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Superconductor allows the caster to shoot an electric spark at all enemies up to 8 meters from them. The sparks deal air damage.

Characters without Magic Armour (with the exception of the caster) will be afflicted with the Shocked status effect for 2 turns and will suffer damage directly to their health. If a character is already affected by Shocked or Wet, they will be instead affected by the Stunned status effect which will paralyse them for 1 turn.

Since Superconductor relies on Aerotheurgy magic it cannot be cast if a character is affected by Silenced and Enraged status effects. The skill is reflected back when the target is under the Deflective Barrier skill.

Locations

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Items

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  • This spell can be gained by equipping unique leggings (light armour) Luronta Temva.

Notes

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  • The skill appears to be bugged in the PC version of the Definitive Edition. In the Game Master mode, the skill has only a 5-meter range instead of the 8-meter range as written in the skill description.