Spirit of Ryker
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Spirit of Ryker
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
14
STR 15
FIN 34
INT 18
CON 23
MEM 21
WIT 31
Vitality
579
Physical Armor
166
Magic Armor
383
Statistics
Level
14
STR 15
FIN 34
INT 18
CON 23
MEM 21
WIT 31
Vitality
772
Physical Armor
222
Magic Armor
510
Statistics
Level
14
STR 15
FIN 34
INT 18
CON 23
MEM 21
WIT 31
Vitality
965
Physical Armor
277
Magic Armor
638
Statistics
Level
14
STR 15
FIN 34
INT 18
CON 23
MEM 21
WIT 31
Vitality
1447
Physical Armor
416
Magic Armor
957
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Fire 20%
Air 20%
Poison 20%
Tags
- GHOST
Skills
editSource Vampirism
Consume a corpse to gain a Source Point, or steal a Source Point from a living character.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
DRAIN,100,0,,0,0 | |
4m Range |
Source
1 AP
2 Turn CD
Range 4m
Consume a corpse to gain a Source Point, or steal a Source Point from a living character.
Tactical Retreat
Become Hasted and then teleport to target position.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
SELF:HASTED,100,1 | |
Requires Huntsman 2
Requires !Immobile
13m Range |
Huntsman
1 AP
4 Turn CD
Range 13m
Become Hasted and then teleport to target position.
Smoke Cover
Create a smoke cloud around you, hiding you from sight.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Creates a 3m SmokeCloud surface when targeting terrain* | |
Requires Aerotheurge 1, Scoundrel 1
3m Radius |
Aerotheurge
1 AP
5 Turn CD
Radius 3m
Create a smoke cloud around you, hiding you from sight.
Curse
Curse target character or surface.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Cursed for 2 turn(s).
Curse | |
13m Range |
Source
3 Turn CD
Range 13m
Curse target character or surface.
Range 13m
Fire 15 arrows in a 60 degree arc. Each arrow deals 40% Physical Damage.
Grasp Of The Starved
Undead hands rise from underground, attacking enemy characters that stand in blood surfaces and clouds. Deals 245-255% Physical Damage to each character and sets Crippled.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Crippled for 2 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Necromancer 3
13m Range
5m Radius |
Necromancer
2 AP
2 SP
5 Turn CD
Range 13m
Radius 5m
Undead hands rise from underground, attacking enemy characters that stand in blood surfaces and clouds. Deals 245-255% Physical Damage to each character and sets Crippled.
Glitter Dust
Target is Marked, decreasing its ability to Dodge. Prevents target from going invisible.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Marked for 3 turn(s). | |
Requires Huntsman 3
13m Range |
Huntsman
1 AP
3 Turn CD
Range 13m
Target is Marked, decreasing its ability to Dodge. Prevents target from going invisible.
Corpse Explosion
Explode target corpse, dealing physical damage in the area.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
TARGET:EXPLODE,100,1,Projectile_CorpseExplosion_Explosion | |
Requires Pyrokinetic 1, Necromancer 1
13m Range
4m Radius |
Pyrokinetic
1 AP
4 Turn CD
Range 13m
Radius 4m
Explode target corpse, dealing physical damage in the area.
Bone Crawler's Vengeance
Explode all corpses around you, dealing physical damage in the area.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
EXPLODE,100,1,Projectile_Grenade_ArmorPiercing
Damage is based on your level and receives bonus from Intelligence. | |
Requires Pyrokinetic 2, Necromancer 2
13m Radius |
Pyrokinetic
1 AP
1 SP
2 Turn CD
Radius 13m
Explode all corpses around you, dealing physical damage in the area.
Locations
edit| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| Standard | 14 | Act 2 | 1 | Show Map |
Inventory
edit| Item | Amount |
|---|---|
| 1 | |
| 1 | |
| 1 |
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