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Rupture Tendons

From dos2.wiki
Rupture Tendons

Deal 95-105% Physical Damage to target character. When they try to move, they will take piercing damage.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
DAMAGE_ON_MOVE,100,2,,75
% Cleave Damage
1 Memory Slot(s)
Requires Scoundrel 2
Requires a Dagger
Cooldown 5 turn(s)
2m Range

UID: Target_KneeBreaker

Rupture Tendons is a Scoundrel skill.