Radeka the Witch
More actions
- Story
- Explorer
- Classic
- Tactician
- IGNORE_UNDEAD_CRIME
- NOT_MESSING_AROUND
- RECORD_QUEST
Skills
editCreate blood surfaces. Set Bleeding on enemies. Douse fire surfaces.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Bleeding for 2 turn(s). | |
Requires Hydrosophist 1, Necromancer 1
8m Range
10m Radius |
Charm target non-allied character, causing them to join your side in combat for the duration of the status.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set [[]] for 2 turn(s). | |
Requires Summoning 2
13m Range |
Unleash a swarm of giant mosquitoes to suck the blood from your enemies, dealing 95-105% Physical Damage and healing yourself.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Restore Vitality equal to damage dealt
Set Bleeding for 2 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Necromancer 1
13m Range |
Mark a target so that it will receive all the damage you receive. Damage transferred in this way ignores any resistances the target may have.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set [[]] for 3 turn(s). | |
Requires Necromancer 2
13m Range |
An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Electrify
Set Shocked for 2 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Aerotheurge 1
13m Range |
An electrical bolt falls from the sky, dealing 115-125% Air Damage to characters in the area and setting Shocked status.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Shocked for 1 turn(s).
Electrify
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence. | |
Requires Aerotheurge 2
13m Range
3m Radius |
Teleport a target character or item to a point of your choosing.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Damage is based on your level and receives bonus from Intelligence. | |
Requires Aerotheurge 2
13m Range
13m Radius |
Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they will be healed!
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Restore up to [1] Vitality, depending on relevant surface area. | |
Requires Necromancer 1
13m Range
2m Radius |
Explode target corpse, dealing physical damage in the area.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
TARGET:EXPLODE,100,1,Projectile_CorpseExplosion_Explosion | |
Requires Pyrokinetic 1, Necromancer 1
13m Range
4m Radius |
Locations
edit| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| Standard | 6 | Act 1 | 1 | Show Map |
Loot
edit| Source / Item | Qty | Chance |
|---|---|---|
| Slot #1 (Guaranteed) - Picks 1 | - | 100.0% |
| 1 | 100.0% | |
| Slot #2 (Guaranteed) - Picks 1 | - | 100.0% |
| 1 | 100.0% | |
| Slot #3 (Guaranteed) - Picks 1 | - | 100.0% |
| Rolls on ST_WeaponNormal Table | 1 | 100% |
| Slot #4 (Guaranteed) - Picks 1 | - | 100.0% |
| Rolls on ST_ArmorNormal Table | 1 | 100% |
| Slot #5 (Guaranteed) - Picks 1 | - | 100.0% |
| Rolls on ST_RingAmuletBelt Table | 1 | 100% |
| Slot #6 (Guaranteed) - Picks 1 | - | 100.0% |
| 1 | 100.0% |
Inventory
edit| Item | Amount |
|---|---|
| 1 | |
| 1 |