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Ignition

From dos2.wiki
Ignition

Sets enemy characters around you on fire. Deals 35-45% Fire Damage to each. Ignites all susceptible surfaces.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Retribution
Two-Handed
Leadership
Perseverance
Bartering
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Burning for 2 turn(s).
Ignite
Melt
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Pyrokinetic 1
13m Radius
Resisted by Magic Armour

UID: Shout_Ignition

Ignition is a starter Pyrokinetic skill.

Description

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Ignition is a offensive pyrokinetic skill that allows character to release a fiery explosion around themselves in 13 meter radius. The wave of fire is not blocked by obstacles and deals fire damage and ignites all susceptible surfaces as well as de-frosts all frozen surfaces. Characters without Magic Armour will be afflicted with Burning status effect for 2 turns and suffer damage directly to their health. Due to this skill dealing area of effect damage around the caster it will reveal all hostile characters under Invisible status effect.

Since relies on Pyrokinesis magic it cannot be cast if character is affected by Silenced and Enraged status effects. Ignition skill is NOT reflected back when the target is under Deflective Barrier skill (Definitive Edition only).

Notes

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