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Flaming Tongues

From dos2.wiki
Flaming Tongues

Flaming Tongues protect you, immediately attacking approaching enemies.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Flaming Tongues for 3 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Pyrokinetic 2
Cooldown 5 turn(s)
3m Radius

UID: Shout_FlamingTongues

Flaming Tongues is a supportive pyrokinetic skill that grants its caster a fiery aura that will cause fire damage to all enemies that get into 3 meter radius from the caster. Alongside the damage done a small fire surface, that lasts 1 turn, will be created under the enemy and deal additional damage alongside the main damage caused by the skill. Since this skill applies positive status effect it will always bypass armour of the caster. Note that enemies will be attacked only once when they get into the range of the aura. Forcibly moving an enemy into the range of the skill will trigger it. Enemies that will leave and return into the range of the aura will be damaged once again.

Since Flaming Tongues relies on Pyrokinesis magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Damage done by Flaming Tongues skill is NOT reflected back when the enemy that approaches the caster is under the effect of Deflective Barrier skill (Definitive Edition only).

Notes

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Contents