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Deep Freeze

From dos2.wiki
Deep Freeze

Characters in the cone that are Frozen and below 10% Vitality shatter and instantly die. Otherwise they receive 145-155% Water Damage and become Frozen.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
TryKill,100,1,FROZEN,10
Set Frozen for 1 turn(s).
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Hydrosophist 3
Resisted by Magic Armour

UID: Cone_Shatter

Deep Freeze is a master Hydrosophist skill.

Description

edit

Deep Freeze is a offensive hydrosophist skill that allows caster to send forth (up to 8 meters) a small freezing wave that will deal water damage to all characters (including allies) and instantly kill those who are already under Frozen status effect and below 10 % Vitality. The freezing wave also leaves an ice surface which will melt after 1 turn and turn into water surface.

Characters without Magic Armour will be afflicted Frozen status effect for 1 turn. Thus the Deep Freeze skill bypasses the need for enemies to be afflicted with Chilled or Wet status effects in order to incapacitate them. Note that enemies who have lost all Magic Armour and wind up under 10 % Vitality due to Deep Freeze skill will be only afflicted with Frozen status effect.

Since Deep Freeze relies on Hydrosophy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Deep Freeze skill is not reflected back when the target is under Deflective Barrier skill (Definitive Edition only).