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Decomposing Terramancer

From dos2.wiki


Decomposing Terramancer
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
4
STR 11
FIN 12
INT 15
CON 12
MEM 12
WIT 13
Vitality
51
Physical Armor
7
Magic Armor
33
Statistics
Level
4
STR 11
FIN 12
INT 15
CON 12
MEM 12
WIT 13
Vitality
68
Physical Armor
9
Magic Armor
44
Statistics
Level
4
STR 11
FIN 12
INT 15
CON 12
MEM 12
WIT 13
Vitality
86
Physical Armor
11
Magic Armor
54
Statistics
Level
4
STR 11
FIN 12
INT 15
CON 12
MEM 12
WIT 13
Vitality
129
Physical Armor
16
Magic Armor
82
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 20%
Earth 40%
Air -20%
Talents
Tags
  • RECORD_QUEST


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Decomposing Terramancer is an undead creature found in Hollow Marshes.

Characteristics

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Encounters

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  • Hollow Marshes: 1 Decomposing Terramancer can be found on the southern road alongside 1 Decomposing Swashbuckler and 1 Decomposing Assassin. It appears neutral on the map and when approached it will start a conversation with nearest character (only if this is the first time player is encountering the Undead in Hollow Marshes).

Skills

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Impalement
Geomancer
2 AP
4 Turn CD
Range 13m
Radius 3m
Spikes impale all characters and items, setting Crippled and dealing 95-105% Earth Damage. Also creates an oil puddle.
Mend Metal
Geomancer
1 AP
3 Turn CD
Radius 5m
Allies near to you start slowly regenerating Physical Armour.
Fortify
Geomancer
1 AP
4 Turn CD
Range 13m
Provides 40. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.

Locations

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Variant/LocationLevelRegionSpawnsMap
Standard4Act 11Show Map

Loot

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Source / ItemQtyChance
Decomposing Terramancer's Belt1100.0%

Notes

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