Decaying (Status)
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Decaying is a status effect in Divinity: Original Sin 2.
Description
editDecaying is a negative environmental and skill status effect. Characters afflicted by it will receive damage from all source of healing except Necromancy. The effect takes place only if character does not have Physical armour above 0. The only exception to this rule are characters with Glass Cannon talent and characters that enter Paradise Downs, where Decay will be applied regardless of Physical armour values. In Paradise Downs Decay status can be dispelled only if Harbinger of Doom is defeated.
Cause
editDecaying can be caused by both surface and skills. On Rivellon it is the contact with cursed blood surface and cursed water surface which can inflict decay upon a character. Other means of afflicting decay involve spells from Necromancer school or Scoundrel skills.
- List of spells
| Name | Ability | Effect | Notes |
|---|---|---|---|
| File:Corrupted Blade.png Corrupted Blade | Scoundrel | Dagger attack that deals physical damage and sets Decay and Diseased. | Level 9 skill |
| File:Decaying Touch.png Decaying Touch | Necromancer | Touch you target to deal them Physical damage and make them Decay. | Available from start of the game |
| File:Infect.png Infect | Necromancer | Deal physical damage. Infect a target with a Disease that will spread to other nearby characters. | Level 4 spell |
Treatment
editAs with any other negative status effect, there are two ways how to avoid and negate its effects. First its important to keep Physical armour value above 0. Secondly status effect Blessed protect from being affected by Decay.
Physical armour restoration
editDecay can be resisted if character has Physical armour above 0. This does not apply to characters with Glass Cannon talent.
- List of Items
| Name | Type | Effect | Notes |
|---|---|---|---|
| File:Amadouvier.png Amadouvier | Herb | Directly restores small amount of Physical Armour once | Can be turned into Physical Armour Potion |
| File:Blessed Oil Flask.png Blessed Oil Flask | Grenade | Creates blessed oil surface | Crafted from Oil Flask |
| File:Physical Armour Potion.png Physical Armour Potion | Potion | Directly restores Physical Armour once | Can be upgraded |
- List of Spells
| Name | Ability | Effect | Notes |
|---|---|---|---|
| File:Fortify.png Fortify | Geomancer | Directly restores Physical Armour Set Fortified |
Available from the start of the game |
| File:Challenge.png Challenge | Warfare | Directly restores Physical Armour and Magic Armour | Positive effect works on condition that marked target is killed |
| File:Mass Oily Carapace.png Mass Oily Carapace | Geomancer Warfare |
Caster and their allies in vicinity absorb oil surface in exchange for Physical armour. | Crafted Source spell |
| File:Mend Metal.png Mend Metal | Geomancer | Regenerates Physical armour for caster and allies | Level 4 spell |
| File:Oily Carapace.png Oily Carapace | Geomancer Warfare |
Absorb any oil surface beneath them and directly restore Physical armour in proportion to absorbed surface | Crafted spell |
Status removal
editFollowing spells will remove Decayed status entirely.
| Name | Cause | Effect | Notes |
|---|---|---|---|
| File:Bless.png Bless | Sourcery | Bless target or surface | Can be only used by not-Sworn characters |
| File:Bless.png Heaven's Blessing | Sourcery | Bless target and area in 7 meter radius | Exclusive to Lucian |
| File:Cleanse Wounds.png Cleanse Wounds | Hydrosophist Warfare |
Heal target and create a water puddle beneath them. | Craftable spell |
| File:Mass Cleanse Wounds.png Mass Cleanse Wounds | Hydrosophist Warfare |
Heal your allies and create a water puddle beneath them. | Craftable Source spell |