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Cryotherapy

From dos2.wiki
Cryotherapy

Consume frozen surfaces around you and convert them to Magic Armour. Removes Burning and Necrofire.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Cryotherapy for 0 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Hydrosophist 1, Huntsman 1
Cooldown 3 turn(s)
2m Radius

UID: Shout_Cryotherapy

Cryotherapy is a supportive mixed skill that allows the caster to absorb any ice surface in a 2 meter radius from themselves and convert it into Magic Armour.

Description

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The amount of gained Magic Armour relies on how much ice surface the caster absorbs. Note that the Magic Armour gained through this skill will not exceed the maximum amount of Magic Armour of the caster. If the ice surface covers the whole 2 meter radius of the caster it will grant 100% of the indicated Magic Armour. If the ice surface covers roughly 1 meter radius the skill will restore roughly 30% of the indicated Magic Armour.

Alongside restoring Magic Armour, this skill will also remove Burning and Necrofire status effects.

Since Cryotherapy relies on Hydrosophy magic, it cannot be cast if the caster is affected by Silenced and Enraged status effects.

Locations

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Items

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  • This spell can be gained by equipping the unique crossbow Vord Emwer.

Notes

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  • The Magic Armour restored by this skill is greater than that provided through Armour of Frost if the ice surface covers the whole 2 meter radius of skill range.