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Blazing Justice

From dos2.wiki
Blazing Justice
Club
19-21 Physical
% Dodge
% Dodging
% Fire Resistance
% Earth Resistance
% Water Resistance
% Accuracy
Initiative
m Movement
Lucky Charm
Persuasion
Thievery
% Air Resistance
% Physical Resistance
+2 Intelligence
Constitution
+2 Memory
% Poison Resistance
Finesse
Source Points
+2 Strength
% Piercing Resistance
% Accuracy
Wits
Bartering
Sneaking
Two-Handed
Leadership
Perseverance
Retribution
+2 Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Telekinesis
Aerotheurge
Huntsman
Scoundrel
Summoning
Warfare
Geomancer
Pyrokinetic
Necromancy
Polymorph
Hydrosophist
Vitality
Requires Strength 12
1.20m Range
Durability 20 / 20
Grants Skill
Empty slot

The hammer feels heavy as gold, but tough as tenebrium. When it catches the light, you swear you can flames reflected in its sheen.

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